branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

10 Months Ago
painted black on ocean and ocean side topos of oasises fixed ocasis_c biome texture not containing data
10 Months Ago
Wider terrain blend map for swamp_b
10 Months Ago
S2P stables_b to fix missing HLOD on monument scene version
10 Months Ago
updated manifest (dpv was lost in the merge)
10 Months Ago
merge from main
10 Months Ago
Possible fix for cave culling volumes incorrectly hiding themselves while a player is inside It appears MeshLOD may have been setting the meshfilter of some meshes to null before CullingVolume has a chance to build the volume bounds, leading to bounds that were too small Added debug.printCullingVolumeInfo to print the current volumes the camera is inside of for debugging
10 Months Ago
Fixed floating bottle in water_well_d
10 Months Ago
Fixed a culling volume setup in cave_small_medium that resulted in being able to see into the void
10 Months Ago
radioactive_water -> Aux2
10 Months Ago
Speculative fix for MapMarkerCH47.SetupUIMarker NRE
10 Months Ago
Fixed floating IO wires in Radtown Fixed floating stack of license plates in Radtown S2P
10 Months Ago
Remove DontBecomeSolidWithPlayerInside component from waterball, it's deprecated and no longer used Fixed water ball spawning 1m in front of player even if they are standing in front of something solid, fixes sometimes being able to pour radioactive water though walls and killing plants Removed a useless GetComponent in FixedUpdate
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
Merge from main
10 Months Ago
Tightened anchors for cliff_hills_large_c and large_f
10 Months Ago
Addd AO maps for all medium and large rock formations Unfiied the look of all rock textures
10 Months Ago
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10 Months Ago
Null check on water visibility grid, should stop scene issues with terrain (didn't catch it was executed in edit mode as well)
10 Months Ago
Fixed collision issues in cliff_jutting_d
10 Months Ago
Set biome visuals for all huge, large and medium rocks so that they have biome matching colors Reenabled rock formations in arid Made small rock formations spawn in arid
10 Months Ago
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
10 Months Ago
New large coastal rock formations Converted coastal rock terrain filters to use radius and added decor checks Tweaked all coastal rock prefabs to prevent overlaps Tried to make coastal rocks spawn only next to cliffs Added arctic variants of jutting cliffs
10 Months Ago
vm hc revolver anim event update
10 Months Ago
vm hc revolver - tweak to anim event to spawn shells
10 Months Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
10 Months Ago
Merge from Frontier_HighCaliberRevolver
10 Months Ago
merge from watervisibilitygrid_fixes
10 Months Ago
merge from main
10 Months Ago
increase wood yeild from driftwood - someone may harvest them now
10 Months Ago
stricter log pile spawn rules
10 Months Ago
Merge from world_update_2/merge_main (this brings this branch up to date with main)
10 Months Ago
Tag hill cliffs as AllowBarricadePlacement
10 Months Ago
Unsaved
10 Months Ago
Allow debug.ent_find_radius to work in live gameplay (was just demos)
10 Months Ago
Fixed NRE when looking at water if radiation water map doesn't exist
10 Months Ago
Fixed water well food cache and npc spawner marked as Client Cull while breaks spawning when used in MonumentIsland S2P affected water wells
10 Months Ago
FIxed spawn point gizmos showing a secondary, incorrect cyan circle
10 Months Ago
Added more crate spawn points and standardised all of the dive sites to spawn the same amount of crates
10 Months Ago
Add shark spawner to the spawn groups list on new divesites so it won't retire until the shark is killed (matching behaviour of old dive sites)
10 Months Ago
Added a UseCurve option to GameObjectToggleState and an accompanying curve, if the curve value is greater than 0 it will be considered on Allows us to toggle an object on and off multiple times in a single state
10 Months Ago
Missing files
10 Months Ago
Tweaked rock formaton huge materials Revamped coastal_rock_large_a Added more large coastal rock prefabs Tweaked coastal rock large density settings in world setup Tweaked cliff_jutting_d
10 Months Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
10 Months Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
10 Months Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
Fixed river mesh being incorrect around rail and road crossings
10 Months Ago
Fixed holes in god rock
10 Months Ago
Deleted unneeded prefabs
10 Months Ago
Fixed terrain holes in small rock formations