33,521 Commits over 4,140 Days - 0.34cph!
Added grass displacement to wooden barricade cover
merge from wooden_cover_barricade
merge from farming_optimisation
Update HarmonyLoader to auto-create the HarmonyMods folder and load dependencies from it
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Another audio bundle experiment
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Attempt to fix "Couldn't find sound" on animation-driven sounds (regression from 52993)
fixed tesla coil receiving damage through walls
Attempt to fix "SoundPlayer bundle assignment doesn't seem to work sometimes"
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updated beach chair player anim & mount position
Removed SavasIsland from building
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Revert DLC item skipping in item generation
Print a warning if an item shortname is null or empty
Don't skip hidden items when exporting for Rust+
disallow photo frames to be locked
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Don't allow players to pickup boogie board and inner tube without building priv
Fix hot air balloon collider being present even when the balloon is not inflated
Another attempt to stop Trigger NRE's on water volumes
Merge from corpse_floating2
Camera overlay asset update so they scale a bit nicer
merge from summer_dlc (only description updates)
Merge from underwear_swap_fix
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Update pool descriptions to specify they only accept fresh water
Revert marking objects dirty when recalculating bounds, it seems to be marking a lot of prefabs as changed
Fixed above ground pool bounds being wildly wrong, should fix some building privilege issues when placing
Recalculating the bounds now marks the prefab as dirty
Stop the ridable horse's saddle from complaining that it can't switch parent to the ragdoll when the horse dies. It doesn't seem to need to switch, so I'm letting it be destroyed silently with an override - same as existing behaviour, but without the logging. Fixes "SwitchedParent Missed horse.corpse" server log spam.
Added another cutoff plane to the above ground pool so the water overlay doesn't trigger when standing underneath a full pool