33,521 Commits over 4,140 Days - 0.34cph!
Potential fix for NRE when being killed in a pool
Don't do steam server dlc check in editor, it won't work since we don't auth
Water jug fill sounds are longer and use the new vessel fill sound implementation
bradley engine is audible from farther away
manifest
fixed stringpool errors with underwear
updated default underwear icon
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restore subtractions due to merge issues
subtracting
52767 52762 Causing multiple issues with skinnable items - unable to leave Staging in this state
subtracting
52347 - fix for players stuck inside triggers (ladders)
A couple of minor edits to the new carstats var
Added carstats console var
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merge from/BoatMountingFix
Changed Push back to having higher priority than Mount. Reverts rowboat interaction to Push by default.
hitting hemp no longer flags the player as hostile
Fixed broken (mostly Asia) translation text on conversation provider
Move RemoveInvalidEntities to a safer spot
final code gen / phases pass checks
fixed armored cockpit cost
Reduce car collision damage to players a bit
Increased armoured cockpit max HP from 500 to 700
Increase brake force power and allow reverse throttle at 3m/s instead of 0.1m/s. Helps particularly with stopping while travelling forward down slopes.
Make sure we really never receive hurt damage outside of a hurt trigger by checking RemoveInvalidEntities() each tick. Made RemoveInvalidEntities more efficient.
Added simple debug util timing functions
reduce modular vehicle horn volume