branchrust_reboot/maincancel

33,522 Commits over 4,140 Days - 0.34cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Prevent players without key/lock authorisation from pushing cars that are in safe zones
5 Years Ago
Open fuel is always default interaction when looking at fuel container on minicopter
5 Years Ago
small wooden box can no longer be deployed inside trees
5 Years Ago
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5 Years Ago
Large banners now decays when placed outside of building priv
5 Years Ago
Fixed HBHF sensor not receiving damage (incorrect bounds)
5 Years Ago
Updated junkpiles spawns
5 Years Ago
Adjusted engine part spawns to match how many are needed in an engine
5 Years Ago
removed scrap from recycle from T1 and T2 engine comps
5 Years Ago
Reduced crafting costs / repair costs of car modules
5 Years Ago
Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
5 Years Ago
Merge from network_lerp_4
5 Years Ago
Put a time limit on the failed start tooltip
5 Years Ago
Finish removing client dismount code from #51760. LastFailedStartID is newer, but wasn't really needed on the dismount call either.
5 Years Ago
Fix Launch Site regression that stopped vehicles falling through terrain triggers again, due to vehicle layer changes
5 Years Ago
Replace NaN and infinity checks with combined isNanOrInfinity Use a pooled list in TriggerBase.RemoveInvalidEntities
5 Years Ago
Change recentDrivers list to a queue Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car Add a clientside ForceUpdateTriggers when mounting/dismounting
5 Years Ago
Update layer list in Defines to match the new vehicle layers
5 Years Ago
S2P cave_large_sewers_hard
5 Years Ago
Fixed cave_updown_a inside terrain antihack false positive
5 Years Ago
skin approval
5 Years Ago
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Prevent Unity complaining that "Kinematic body only supports Speculative Continuous collision detection" every time any player enters a vehicle
5 Years Ago
Remove unused vehicle lootpanel
5 Years Ago
Merge car lock changes: It's now the driver's seat (door) that's locked out entirely, rather than just the ignition.
5 Years Ago
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5 Years Ago
Adjust protection values on modular cars. In particular more blunt protection
5 Years Ago
Merge from Vehicles -> Main, Thai's model fixes
5 Years Ago
Compile fix
5 Years Ago
Added support for left/right foot IK mount points per vehicle seat, and set some car seats to use an alternative foot position when the passenger has less legroom.
5 Years Ago
Fix MountPointInfo comment - it's local pos, not world
5 Years Ago
Fix issues with interactions and car locks
5 Years Ago
Assign the 2module fuel tank item as the sourceItem for the fuel tank's sub-entity. Lets it inherit a proper display name when its inputs are looked at with the hose tool
5 Years Ago
Fixed player hurt triggers not removing entities correctly, causing phantom damage in the future
5 Years Ago
Set up the new passenger mount pose for modular cars
5 Years Ago
Fix "Calling kill but already IsDestroyed" warning on loading save
5 Years Ago
Fix engine state not being set correctly on loading saves
5 Years Ago
Remove car damage logs
5 Years Ago
Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit
5 Years Ago
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
5 Years Ago
added passenger sitting pose to player animator
5 Years Ago
Fix steering lerp bug that was messing with steering at high speeds. A couple of other high-speed adjustments.
5 Years Ago
Added carsdropiloot convar, can be set to false to stop modular cars dropping storage items on death
5 Years Ago
Fix NRE for missing vehicle push boxes
5 Years Ago
Added dof_toggle and dof_debug_toggle commands for easier input binding
5 Years Ago
Fix demo browser scrolling
5 Years Ago
Use Decay as the damage type for collision damage so that lastAttackedTime isn't set
5 Years Ago
Scale chassis propagation damage total with module count