33,227 Commits over 4,109 Days - 0.34cph!
Fiddled in the new sand texture because the old one is killing me
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
Temporarily disabled distance from center and elevation data in NPCSurvey.
Giant satellite polish - near final visuals
Giant satellite generic door texture
improved the 3rd person running w/ rifle animations. They look much more natural now.
Fixed Windows build being completely fucked
Protocol++ (network + save)
Merge from radtown-prefabs
Protocol++ (network + save)
Updated dirt coloring under decor rocks
Applied new dirt coloring to cave prefab
checking in shotgun with material and textures
Ops, increased AISense distance interval a bit.
Reduced AIHandler time out.
added an animations for the player bandaging his arm (1st and 3rd person)
Improved native noise failure detection
Added safemode argument (boolean)
Added more details to the managed noise fallback exception
Removed unsafe keyword from noise fallback
Spawn bright clutter rocks around bright decor rocks
fixed bug with the footsteps not playing when moving diagonally.
ContextMap no longer produces NaN when given a vertical Vector.
First pass at a more centralized sound system
Move rock sounds to new system
Fixed AI danger steering.
New normal map for the new terrain dirt.
Added more native noise backend logging
Finalized 3 new ground textures.
Fixed server compilation (EffectRecycle)
Cherry picked commit #5023 to main
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
Much better normal and heightmap for terrain_dirt. Aka stones.
Quickfixed forest normal and heightmap.
Improved tundra normal and heightmap.
Fixed cave exploit that would allow to get inside a mountain
Merge from bushes-everywhere
Protocol++ (network + save)
Made terrain map bakes store PNGs instead of Unity assets
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
adjusted drop rates of barrels/crates to be less generous
radtowns will no longer be chock full of stuff upon server load
Prefixed native calls to prevent accidental usage in the future