33,198 Commits over 4,109 Days - 0.34cph!
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
Removed directional light from reflection probe bake
Removed smoothness workaround from water shader (no longer required)
redid eoka animations so it works like the legacy eoka
added new sounds and special fx for eoka
eoka sounds like some japanese food.
Connection tweak
Hammer non automatic, reduced delay
Reduced ore cook times
Increased shotgun damage
Generated lootspawn recepies
fixed minor bug with the spear idle animation
Metabolism rate hotfix (servers need to restart)
server.ip should work again
Performance recording stuff
Warn when a packet can't be sent (debugging)
Fixed packets sometimes being dropped (dissapearing wall glitch)
Metabolism changes now networked immediately
Fixed melee attack swings not playing
Reduced torch brightness
Cleaned up gamesignal bullshit
Animal attack noises
Fixed melee swing animations (properly)
Fixed loaded items not cooking/smelting after a load
network protocol++
added effects.footsteps
added effects.ambience
Optimized how entity positions are networked
Reverted accidental water render queue change
improvements to the ak47 animations (fire / depoy / reload)
tone down the ak47 muzzleflash so it's not as blinding
Added extra server profiling
Fixed server performance issue(s)
Disabled ambient sound system by default (debugging freezing issue)
Made lanterns destroyable
Log when reporting performance data
PerformanceReport - use floats not doubles
Fixed NPC NREs on startup
RustNative version check
Optimized client tick sending to avoid hitches
Tweaked how entity updates are sent from the server
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
Don't warm up stability if server.stability is false
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
Added low, medium and high water qualities
Disabled admin instant craft by default
Disabled admin being able to toggle entity overlay
Added dump command (for diagnostics)
Updated poncho to reduce zfighting with shirt
Disabled ddraw on server (precaution)
More diagnostics
Fixed admin_overlay warning
Fixed RPC cache bug
Fixed weapon entities getting duplicated on load
More diagnostics
Better network statistics