33,199 Commits over 4,109 Days - 0.34cph!
lose some extra velocity on ricochet
merge from main/footsteps
Fix missing ambience manager prefab in proc map
Fix owl & gull ambient stings
Actually remove old footstep sounds for real this time?
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
Extend footstep raycast range so footsteps trigger more reliably when running downhill
Consolidate some footstep stuff that doesn't need to be in two separate classes
Undoing footstep commits (they broke the compile)
Handle CONNECTION_ATTEMPT_FAILED
Fixing server shutdown NRE
Boilerplate for recording bytes sent
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
Fixed protection properties not expanding when new damage types added
Beefed up block vs melee protections
wooden door key can be burnt in fire/furnace
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
foundation, floor, roof, walls, stairs - metal tier
Fix compile error and reapply footstep updates
Shooting metal blocks now makes sparks
Shooting stone blocks now make correct stone block being shot effects
Fixed empty string network write NRE
Fixed NRE in Deployer
Fixed "dropped through" server errors
Fixed NRE in OnProjectileAttack
Changing D3D9 fullscreen mode to "exclusive mode" by request
Location based damage is back
Bone hit detection is more accurate
Disabled NPC metabolism (because something wasn't working there)
Added bone names to localization
Fixed metal halfheight block being 4 meters offset
Increased arrow speed, made it shitter against buildings (!)
fixed the animal animations so they don't flicker as much when moving at certain speeds
tweaked animal animations so the foot placement matches better with movement speed.
fixed animalskin script to work with multi materials
Floor decal fix, making them darker in unity is a quick fix for now.
Allow developers to go third person too
report protocol++
Fixed NRE in FindClosestBone
Changed how positions are networked
Fixed NRE in PositionLerp
Updated native dlls
Fixed missing components on camera (bad merge?)
Added rigged & roughly skinned head2 variant (no blends or lods)
Fixed admins not really being set as admins
Fixed radiation overlay
Re-enabled metabolism
Fixed EAC error when disconnecting before auth
Added hide boots/pants/poncho/vest
Resized some oversized textures
Server: Create a net_env if none exists (after loading a save)
Updated water to latest version
Fixed bow breaking when no ammo
Lessened the effects of hunger/thirst - to avoid shock on it being enabled
Fixed not being able to connect to server after a failed join attempt