33,195 Commits over 4,109 Days - 0.34cph!
Fixed loot containing starter blueprints
Fixed bug in earlier client connection fix
Merged repair bench into main with placeholder art
changed if( to if ( (sorry garry)
Improved bow aiming (arrow now points to center of screen)
less deflection randomness on ricochets
protocol++
Building skin top tier: meshes/textures/materials/prefabs
Raknet crashes with divide by zero if retryCount is less than 3(!)
fixed incorrect grade on twig floor
Fixed AK47 viewmodel casting shadows
Destroy player's baseProtection propertly
Do some pre-checks on the user's auth token, reject early
Fixed phrases not catching Translate.Phrase members
Repairbench UI
adjusted repair bench recipe
Network tweaks
network protocol++
Send disconnect reasons to server before disconnecting
Fixing some colision issues, updated the prefab scenes.
Can crush skulls into bone fragments again
Networking reliablility fixes
merge into main
eoka behaves like it did in legacy, with a few extras
Clientside networking checks, error reporting
Updates to vm bow anims & controller
Stone Tier Texture improvements
Added operating system version to miniraven
Network tw33ks
Created "special" clothing folder for weird stuff that doesn't fit elsewhere. Adding candle hat models, mats, and prefabs
Seperated radiation into radiation level and radiation poisoning
Smoothed radiation screen overlay transition
Made geiger sound quieter
Network protocol++
Made TriggerTemperature suck less
Fixed pixel offset shift on TerrainSplatMap apply
Directional damage indicator
Fixed death screen background
Fixed accidentally renaming sleeping bags to eeeeeeeeeeeeeeeeeee
Can assign your sleeping bag to a friend or someone on the server
Network protocol++
If sever running -insecure then also run VAC insecure
If VAC banned or EAC disabled only show insecure servers
Fixed radiation poison not resetting on death
try catch CullGrid.Instance.Refresh