branchrust_reboot/maincancel

33,135 Commits over 4,109 Days - 0.34cph!

10 Years Ago
compile fixes
10 Years Ago
nerfed heli rockets explosive damage (less damage to buildings, same damage to players) 10% reduction in heli bullet damage
10 Years Ago
explosives will now destroy turrets turret can never be placed on terrain turret can be repaired with hammer turrets wont target other turrets can no longer loot turret while online turret will no longer track targets when shot and offline increased explosive protection fixed turret high network usage fixed turret not destroying when foundation was destroyed under it turret will not track players that are no longer visible to it turret will no longer aggro on authed players who attack it
10 Years Ago
version update
10 Years Ago
icon updates
10 Years Ago
Merge from shadow batching
10 Years Ago
Merge from footprints
10 Years Ago
rock changes
10 Years Ago
Small water refactor; exposed thickness adjust ssr params in water rendering; tweaked thickness adjust
10 Years Ago
More water effects WIP
10 Years Ago
Reduced rocks throwing distance
10 Years Ago
thrown rock no longer kills people in one shot
10 Years Ago
protocol++
10 Years Ago
compile fixes again
10 Years Ago
loot again
10 Years Ago
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10 Years Ago
loot tables, phrases, manifest
10 Years Ago
compile fixes & bugs
10 Years Ago
merge into main
10 Years Ago
Fixed water refraction Fixed warnings in DoF shaders
10 Years Ago
Updated rocket launch effects. Updated C4 Explosion effect. WIP underwater effects.
10 Years Ago
Fixed some memory leaks
10 Years Ago
Unity 5.2.2f1 Network++
10 Years Ago
vm rock changes
10 Years Ago
Jack O Lanterns require 2 pumpkins to be crafted
10 Years Ago
Rocks are now throwable
10 Years Ago
Rock now transitions to the holding position before re-stricking
10 Years Ago
Build server - use unity 5.2.1p4
10 Years Ago
EAC RegisterUser update
10 Years Ago
Fixed that sneaky start/play crash; updated RustNative binaries
10 Years Ago
Added nometa to river and ocean shaders Tweak to terrain texturing to prevent redundant work
10 Years Ago
Fixed rivers rendering over other transparents
10 Years Ago
Fixed float/fly console exploit
10 Years Ago
some material tweaks
10 Years Ago
Better building block rotation and upgrade error messages
10 Years Ago
Fixed door collider not being solid after placement
10 Years Ago
texture size changes
10 Years Ago
BOOOOM
10 Years Ago
Campfire "prevent building" collider no longer reaches beneath the campfire
10 Years Ago
Fixed projectile seeding Network++
10 Years Ago
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
10 Years Ago
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble More descriptive message when building upgrade / rotation is blocked
10 Years Ago
UI warmup test
10 Years Ago
UI warmup test
10 Years Ago
UI warmup test
10 Years Ago
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10 Years Ago
Profile output log
10 Years Ago
RustNative update
10 Years Ago
Triangle floor deploy volume tweak (now in line with triangle foundation)
10 Years Ago
Foundation step socket tweak for certain placement situations