branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Scrap ceiling light, ~~all the files
9 Years Ago
Fixed not shutting down EAC properly
9 Years Ago
speedtree animateCrossFading = 1
9 Years Ago
Fixed having to hold USE to pickup - instead of tapping Fixed not being able to pick up some items at weird distances Dropped arrows are arrows Arrows stick in stuff properly Arrows that are stuck inside a player/npc properly transfer to its corpse Fixed a bunch of weird parent position stuff
9 Years Ago
Fixed bone knife animation fuckups
9 Years Ago
EAC server update
9 Years Ago
checking in some meta/fbx files
9 Years Ago
Fixed crafting dupe
9 Years Ago
horse / chicken ragdolls now have the proper skin as their living counterpart.
9 Years Ago
added Anim events for the flare view model
9 Years Ago
viewmodels and woldmodels for the flashlight and flare special fx and sounds for the flare
9 Years Ago
merge from building lod atlasing
9 Years Ago
9 Years Ago
tweaked some jump animations
9 Years Ago
finished all of the 3rd person handcuff animations.
9 Years Ago
Forgot to submit graphics tweaks UI prefab
9 Years Ago
Added alpha cutoff range; alpha cutoff now visible in material inspector again
9 Years Ago
Better shader error detection
9 Years Ago
Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
9 Years Ago
Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options Added graphics UI logic for anisotropy and parallax
9 Years Ago
Added anisotropy and parallax graphics UI options
9 Years Ago
Updated RustBuilder
9 Years Ago
Reimport shaders on build if needed
9 Years Ago
first pass at reloading sounds
9 Years Ago
Fixed early singleton initialization in standalone builds
9 Years Ago
More variants
9 Years Ago
Updating builder
9 Years Ago
Rebuilt shader variants
9 Years Ago
NRE fixes
9 Years Ago
Server compile errors
9 Years Ago
Crafting notice
9 Years Ago
Crafting queue http://files.facepunch.com/garry/2015/May/27/2015-05-27_17-19-43.jpg
9 Years Ago
handcuffed holdtype meta files
9 Years Ago
Better Crafting - part 1 http://files.facepunch.com/garry/2015/May/27/2015-05-27_14-48-02.png
9 Years Ago
Disabled parallax occlusion and parallax offset by default; now a shader feature, requires toggle via shader keyword
9 Years Ago
Added ui scale option
9 Years Ago
Fixed blendlayer not working; added very low quality mode for lod < 300 Fixed metal blendlayer sampling RG instead of RA
9 Years Ago
Adding scrap searchlight files (ready to go)
9 Years Ago
miner helmet implementation
9 Years Ago
some 3rd person animations for a handcuffed player.
9 Years Ago
Piemenu tweaks
9 Years Ago
Added miner's hat model, textures, and prefab
9 Years Ago
Fixed pie menu being behind tooltips Fixed beltbar behind invetnory menu Fixed loot/campfire/furnace panel sometimes missing when opening twice in a row
9 Years Ago
Added Menu.Proxy attribute, refactored Menu attributes Crafting a key from a key lock shows resources needed, disabled properly when not enough Don't show rotation option is block can't ever be rotated
9 Years Ago
Fixed custom ST shader compile path below sm30
9 Years Ago
Show costs on planner menu
9 Years Ago
bone club fbx + mats + textures+ lods etc
9 Years Ago
Show resource costs on hammer tool
9 Years Ago
Pie menu prep
9 Years Ago
Changed TerrainColors to accept runtime changes in TerrainConfig