30,783 Commits over 3,867 Days - 0.33cph!
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)
Force LOD grid init when accessed for the first time
Delete old eac0.bin when generating hashes
Hapis patch candidate. Atmospheric tweaks. Network++
hit marker sound for helk
merge from main/gunshots2
smoke grenade viewmodel and worldmodel
This should fix the steam ui opening sometimes when pressing space
Don't transmit voice to disconnected players, even though it works and they could hear you from another server
Fixed asset bundle build target
Entity, collider, rigidbody diagnostics on dump command
fixed the scale/rotation of the various RPG types on the viewmodel
Converted rocks in procedural map to use the LOD grid (less memory, better performance)
Disabled per-layer culling on the camera
LOD grid default parameter value tweak
Fixed highest LOD not triggering sometimes
Optimized LOD grid performance
Optimized LOD object memory usage
In editor etc, show english until phrases generated
Fixed server not saving stats properly
Added fast LOD component for static objects (using the LOD grid)
Added concrete barricade
Added stone barricade
Added sandbag barricade
Added floor spikes
fixing rotations and scales of rpg fbx's
Fixed flag being blurry
Fixed message spam when using hammer
Fixed message spam in inventory
Distribute textures in seperate, smaller asset bundles
Made singleton class more robust (handle pre-init access)
smoke grenade fbx + lod +prefab + materials + textures
fixed bullet texture on revolver
small fix to the SwapRPG script.
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal
added script that enables the RPG viewmodel to swap out different RPG types
added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
Hapis watermap, radiation and loot. Oak errors. Network++
Language selection icon, explanation
merge from main/animalfootsteps
Fixed DDraw errors since bundle change
Tweaked building components to prevent building inside rocks
This should help with dropped items falling through rocks and stuff
Renamed Ruins/Resources back to Ruins/NotResources
Merge from unsuckhapis1
Network++
Converted cull grid to a generic LOD grid (can of course still be used to cull stuff)
Debug Errors for P2P voice chat failures
Made smooth rock material parameter blending entirely generic (supports all types of shader properties on any kind of object)
player preview can use deferred rendering now
Updated phrases