branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Forgot river physics material (for footsteps)
10 Years Ago
Baked HapisIsland water map (ignore this in your next merge Petur)
10 Years Ago
Pay attention to map size when in EnforceLimits
10 Years Ago
Removed debug info about texture creation
10 Years Ago
nerfed arrow projectile velocity
10 Years Ago
Game manifest
10 Years Ago
If too many spawnables on load, delete a bunch of them Fixed invisible feet shadows Fixed twitchy shadows when dead/wounded/asleep
10 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
10 Years Ago
reduced extra-long delay chance
10 Years Ago
fixed compile errors with grenade grenade polish
10 Years Ago
beancan grenade first pass
10 Years Ago
beancan grenade first pass
10 Years Ago
protocol++
10 Years Ago
giddyup - merged research table into main
10 Years Ago
fixed the horse LOD tweaked some animations on the horse
10 Years Ago
Map tweaks
10 Years Ago
Fixed drag and drop out of inventory Fixed accidentally dropping items in the lines between the slots in inventory
10 Years Ago
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
10 Years Ago
Temporary black sun fix
10 Years Ago
Disabled checksum disconnect until next month
10 Years Ago
Halving tree count (Speedtrees in Unity aren't speedy at all) Reducing animal count Tweak Menu timings - time layers
10 Years Ago
Goosey has been committing to the wrong branch :S
10 Years Ago
Tweaks menu - timings boilerplate
10 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
10 Years Ago
Huge UI performance increase Added eraser to map Map drawing always enabled, pan around with right mouse button Made console history culling less terrible
10 Years Ago
Added missing world setup object to PlayerModel scene
10 Years Ago
Fixed blue shirt collision being scaled by 100x Fixed metal plate collision being scaled by 0.3x Fixed hazmat helmet collision being scaled by 10x Added warnings if skinnedcollider is scaled
10 Years Ago
Player animator perf
10 Years Ago
Now on 5.0.1p3
10 Years Ago
shaderlod clamp
10 Years Ago
Fixed main menu NRE Added "debugmode" start parameter
10 Years Ago
Map painting
10 Years Ago
fixed bullets in pistol texture
10 Years Ago
Converted water checks to a baked water map lookup for better performance and river support Network++
10 Years Ago
ban command also bans ownerid if using family share status command now shows family share ownerid status command takes an optional argument (player search filter)
10 Years Ago
Map NREs Removed some redundant raycasters Switch off some raycasters when not being used
10 Years Ago
Refactored water tests
10 Years Ago
Missing #if CLIENTs
10 Years Ago
NRE fixes
10 Years Ago
Map v1 (just fog of war, no drawing yet)
10 Years Ago
Added topology filter to cargo plane
10 Years Ago
Refactored world initialization Added support for procedural components to custom maps
10 Years Ago
Merging in #7793
10 Years Ago
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
10 Years Ago
rpg 2 + lods + prefab + textures + material
10 Years Ago
Ghetto fixed possible initialization error in custom levels
10 Years Ago
Various spawntable fixes Network++
10 Years Ago
Code lock fixes Goosey's animal LODs
10 Years Ago
network, save++
10 Years Ago
Scene stuff.