branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Can cancel in progress craft Cancel crafting on die - return inventory to allow looting Cancel crafting on disconnect Fixed interacting with invisible crafting buttons
10 Years Ago
Fixed escape not working properly on sleeping bag rename Fixed selected item option button being too white when selected
10 Years Ago
Tweaked slippy dropped item frictions
10 Years Ago
fix for fix
10 Years Ago
Hide serverside renderers in dropped items (editor)
10 Years Ago
fixed ak47 viewmodel clipping
10 Years Ago
Hide clothing particles in first person
10 Years Ago
revolver less palmy
10 Years Ago
Fixed weapons at feet
10 Years Ago
Fixed server errors when cooking wolf meat
10 Years Ago
candle hat icon
10 Years Ago
Fixed map being all sea for reduced graphics quality
10 Years Ago
Fixed FileSystem_Editor.LoadAll returning non distinct Fixed selected menu items not showing properly Item definition menu options can have conditionals, added actions, added cycles Fixed player not cycling inventory Fixed missing pickup icon Candle Hat item doesn't need a backing entity
10 Years Ago
Fixed NRE in GetItemOptions
10 Years Ago
Melee tweak fix
10 Years Ago
Melee attack tweak
10 Years Ago
Making a bunch of other fire materials emissive
10 Years Ago
updated the mecanim to use the new 3rd person SMG animations tweaked some settings on some of the fire sprites
10 Years Ago
Network++
10 Years Ago
Fix for the fix
10 Years Ago
Hacking CurrentPopulation so it works properly in Asset Bundles
10 Years Ago
3rd person animations for the SMG
10 Years Ago
Candle hat wip
10 Years Ago
Added Menu.ShowOnItem Added logic for BoneRetarget ( for clothing items to attach entities to bones ) BaseNetworkable automatically verifies PrefabID Moved GetItemOptions to BaseEntity
10 Years Ago
Item organisation
10 Years Ago
Tweaks
10 Years Ago
Dedicated Server fixes
10 Years Ago
Here comes the pain
10 Years Ago
3rd person animations for the SMG ( idle / jogging )
10 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
10 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
10 Years Ago
firearms lose less condition per shot
10 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
10 Years Ago
modified the 3rd person SMG animations so the player is holding the gun properly.
10 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
10 Years Ago
Wrapping resource calls
10 Years Ago
Big and small water tanks, lods, gibs and prefabs.
10 Years Ago
Removing temp files
10 Years Ago
Research Table art, prefab integration with lods/gibs/col
10 Years Ago
lowered the horse scale a bit
10 Years Ago
lowered SMG fov repositioned viewmodel to be lower
10 Years Ago
updated wick sparks to be emissive
10 Years Ago
Spawnhandler - enforce limits properly - attempt 2
10 Years Ago
Updated lootspawn to include map Updated phrases
10 Years Ago
merge into main
10 Years Ago
merge into main
10 Years Ago
Sounds and special fx for the SMG view model worldmodel for the SMG all done
10 Years Ago
beancan grenade icon update
10 Years Ago
Fixed horse having no collision Fixed ironsight zooms being fov dependant
10 Years Ago
Map - hide paintbox until cursor unlocked Fixed NRE in AnimalSkin (horse had no renderers set)