branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Merged MeshPaint into main
10 Years Ago
Fixed sky being brighter towards screen edges
10 Years Ago
Added toggle for the sharpen image effect
10 Years Ago
Cloud update
10 Years Ago
updated collision surfaces pivot
10 Years Ago
Signs model update, removed decal surface, use UV2, added collisions for surface area
10 Years Ago
trying to chat while chat is disabled no longer locks your input up
10 Years Ago
rope material tweaks
10 Years Ago
Created the remaining stair prefabs and folders
10 Years Ago
Adding the new stair models for metal, twig, top tier, stone skins
10 Years Ago
running and jumping 3rd person animations for rocket launcher
10 Years Ago
wounding last damage type carried over to death medical tools will revive players when used on them in wounded state
10 Years Ago
crouchwalk / jog animations for the rocket luncher
10 Years Ago
Debugging tools
10 Years Ago
3rd person reload / deploy / attack animations for the rocket launcher
10 Years Ago
memory leak tests
10 Years Ago
added running + leaning left/right animations for the rifle tweaked the rifle crouchwalk animations
10 Years Ago
added more special fx for the rocket launcher created the world model and LODS for the rocket launcher
10 Years Ago
Added PVT auto-disable on critical exception originating from native code Made LOD bias change quicker for more responsiveness on PVT cache overflow Adjusted PVT param tables in regards to lower quality modes
10 Years Ago
Adding U shaped stair models and collisions - wood skin
10 Years Ago
Fixed hitting tree noise generators Tweaking quality settings
10 Years Ago
Adding Lshape stair and railings for wood type
10 Years Ago
Fixed barricades missing placement guides
10 Years Ago
Updated symbols
10 Years Ago
Added decal.scale server convar Optimized PrefabAttribute lookups (doesn't create any objects now) Don't decay landlocked blocks Added ddraw.box Fixed not being able to place triangle foundation on terrain
10 Years Ago
Native binaries
10 Years Ago
Little extra bits on the repair bench gibs.
10 Years Ago
Switched to packed maps for pvt prepass rendering Reduced PVT system memory footprint by ~85% Reduced PVT initialization time by ~60% Added PVT initialization stats for memory and timing Updated native builds
10 Years Ago
updated lods for the rpg
10 Years Ago
tweaked animal animations a bit
10 Years Ago
fixed a bug with the pickaxe world model being all white
10 Years Ago
Fixed some head wrap clipping issues with new head models
10 Years Ago
re-rigged the rocket launcher to include Tom's new rocket model
10 Years Ago
added campfire gibs
10 Years Ago
Clientside IsDeveloper() fixes
10 Years Ago
Fixed parachute cull distance
10 Years Ago
Speedtree perf tweaks
10 Years Ago
Fix rustle sound triggers being on the wrong layer
10 Years Ago
view model animations for rocket launcher sound effects and special fx for rocket launcher
10 Years Ago
Added lerp.lerpDelay
10 Years Ago
Update native libraries
10 Years Ago
Fixed server autoupdating on startup
10 Years Ago
set cargo plane layer
10 Years Ago
Tweaks
10 Years Ago
Completely removed clouds from the raid biome
10 Years Ago
Time of Day update
10 Years Ago
Making it pretty
10 Years Ago
rpg fbx + textures + material + lods + prefab (lod needs improvement)
10 Years Ago
Enabled screen-space water in builds; pushed back eye clipping
10 Years Ago
Moved gameapi stuff to new backend