30,783 Commits over 3,867 Days - 0.33cph!
added some new intermediary walk/run animations for the bear
tweaked the playback speeds for the bear
Fixed NRE on server when reading client empty string
Add a couple river sound variations and tune river sounds
Reduce volume of sand footsteps a touch
First pass at campfire and furnace sounds
Adding a couple of files I missed in the last checkin.
Deleted some unnecessary folders and materials. Updated more clothing materials to standard metallic setup. Rearranged some folders for usability. Added prefabs for secondary urban pants (jeans) and beanie. Updated the second burlap headwrap prefab to have correct settings.
Make hard footsteps sound less stompy
some tweaks to the footstep impact fx.
adjusted the player animation playback speeds so the player doesnt footslide as much when he starts sidestepping
Switched various clothing materials to the standard metallic setup for better compatibility
fixed a bug with the player creating a shit ton of footsteps when he slows down and turns in place.
added some new intermediary walk/run animations for the stag and horse
tweaked the playback speeds for the stag and horse
started AssetGallery scene
Added decor quality slider
Proper fix for parallax offsetting and more robust inversion attenuation
Adding burlap headwrap 2 models, textures, etc.
More texture size limits
Runtime texture names
Increased health of sheet metal
slightly increased cost of sheet metal
Reenable the sound player on the torch attack effect again
Removing sound object recycling (we will do better than this)
Fixed NREs in water on server
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx)
Removed ProfileProceduralMap; added ProfileProceduralTerrain
Potential SoundManager NRE fix
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding).
tweaked the playback speeds for the wolf
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding).
tweaked the playback speeds for the boar.
Additional error logging in SoundManager
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
Tweak rendering distances
Updated error report urls
Dev - holding F6 down will draw collliders
Warn if using the wrong unity version
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves)
Added giveall (admin give item to everyone on server)
Added giveto (admin gve item to specific player)
Fuck it, you can have woundedLoopSound back when you can implement it safely
Fixed NRE in MixerSnapshotManager with woundedSnapshot
Changed all instances of "Unnammed" to "Unnamed"
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
Fixed it being incredibly difficult to add a floor to the top of a wall
Fixed holster sometimes being called twice, causing building block snapping to stop working