branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

10 Years Ago
lowered grenade light radius
10 Years Ago
grenade usability updates, better effects
10 Years Ago
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
10 Years Ago
Timed removal fix
10 Years Ago
an eac_hashtool that doesn't tell lies
10 Years Ago
eac_hashtool tweak
10 Years Ago
eac_hashtool tweak
10 Years Ago
merge from barricades branch
10 Years Ago
Builder show eac_hashtool errors
10 Years Ago
Added vince to the devlist
10 Years Ago
EAC update
10 Years Ago
EAC update
10 Years Ago
created LODs and worldmodel (drop) prefab for pickaxe / stone & wood spear / stone pickaxe
10 Years Ago
updated phrases
10 Years Ago
fixed all impact effects not showing up on objects that take damage
10 Years Ago
Added metal physics material to metal armor implemented burlap headwrap
10 Years Ago
Fixing more prefab stuff
10 Years Ago
Fixed some naming convention issues
10 Years Ago
Added double sided clothing shader. Added burlap headwrap 1 of 2.
10 Years Ago
created LODs and worldmodel (drop) prefab for hatchet / salv. icepick / boneknife / lantern
10 Years Ago
radiation overlay maxes out at 100 rads instead of 500 Loot panels display proper names of objects you are looting, including alive players fixed trash cans culling a little too early
10 Years Ago
created world LODs and worldmodels for f1_grenade / hammer / salvaged_hammer
10 Years Ago
Can't repair building parts under attack (fixes defensive exploit)
10 Years Ago
Compile fix
10 Years Ago
Compile fix
10 Years Ago
Moving decay.cs out of root
10 Years Ago
Basic Decay Test
10 Years Ago
Added GetItemOptions for @helk
10 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
10 Years Ago
minor tracer changes
10 Years Ago
replaced terrible thompson xylophone sound
10 Years Ago
Sign text tweaks
10 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
10 Years Ago
added bolt rifle world model LODs, created the bolt_rifle.worldmodel
10 Years Ago
updated tracer effects
10 Years Ago
Fixed tracers not showing
10 Years Ago
Fixed not being able to place doors in caves
10 Years Ago
Latest RustNative
10 Years Ago
Latest RustNative
10 Years Ago
Clicking will no longer interrupt bandaging
10 Years Ago
Store more symbols
10 Years Ago
re-added censorship to ragdolls, whoops!
10 Years Ago
Symbol progress reporting
10 Years Ago
Store symbols during build
10 Years Ago
Fixed BuildingTest
10 Years Ago
Fixed decal shader being pink on OpenGL
10 Years Ago
legs LODS01 uv fix
10 Years Ago
fixed the footsteps so they no longer look like they're coming from an elephant added snow footsteps
10 Years Ago
Fixed some server NREs
10 Years Ago
clothing uses the Cloth-Flesh physics material & impact effects