30,783 Commits over 3,867 Days - 0.33cph!
Prefab pre-processing tweaks
Strip the collider and component from MovementSoundTrigger on serverside
Fixed view drift when escape'd
Added admin teleport <name|steamid|nothing> (players only)
Added admin teleportany <name|steamid|entityname|nothing> (any entity)
Tweaked unresponsive kick
Fixed Warmup warming up shit that it didn't need to warm up (speeds up pressing play in editor)
Updated phrases
Updated lootspawn
Changed how SetupEffect so it always gets called before Awake/Start/Etc
HeldEntities can modify the view delta
HeldEntities can modify the camera
Fixed lookingAt working through terrain
Show server message when connection is kicked
Fix for kick on connect
PrefabAttribute tweaks
Mountain terrain blending tweaks
Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet)
Rock layer fixes (grass can grow on certain rocks again)
Road planner improvements
Reallowed diagonals in road planner
Tweaked bridge cost in road planner
Protocol++ (network + save)
Punish people with laggy/exploited connections (instead of the people they're playing with)
Network protocol++
Replaced effects.grass toggle with grass.quality slider
Fixed players being lootable from distance and when alive
Fixed loot window scaling
Added shader level setting to tweaks menu
Gave some shaders low lods (to the best of my abilities)
Updated phrases
Terrain Quality shader LOD now adheres to graphics.shaderlod too
Fix resource nodes not visually getting smaller based on contents
fixed uncrouching into ceilings and rocks
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
Entity.isClient set up properly before entity is activated
More INeedsToStartDisabled
Added INeedsToStartDisabled to a bunch of scripts
Tree optimizations
Protocol++ (network)
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
Second Windows path fuckup
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
fullscreen exclusive mode
Fixed spawn population filters (/blame changeset 7129)
Don't run analytics in editor
Fixed error reporting sometimes failing
Fixed performance regression
Tweaked animal speeds
Added effects.grass
Tweaked spawn counts
Perf/Memory tweaks
added animations for sitting down at a campfire and roasting the ole frank and beans
Fixed terrain parallax on terrain blend shader
Fix SoundPlayerCull and add support for distance based culling
Removed some debug printing
Updated error report urls
Disabled river sound spam
First pass on terrain quality levels
Fixed decals not retiring
Server Cull bush rustling
Disabled PVT by default as it doesn't seem to improve FPS for most people
Fixed missing stack size
Fixed not being able to click on overlay panels (codelock, assign to friends etc)
fixed a bug with the turn in place animations