branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Updated grenade to be in 'Weapons' loot table
10 Years Ago
merge into main
10 Years Ago
Bump up ambience volume
10 Years Ago
Reduce falloff distance for impact sounds
10 Years Ago
First pass at bear sounds
10 Years Ago
improved the special fx when shooting cloth material (added flecks of fabric flying out)
10 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
10 Years Ago
stone more expensive armored much more expensive
10 Years Ago
Fix for awake players not adding comfort
10 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
10 Years Ago
stone hatchet world model
10 Years Ago
tweaked the inplace turning animations
10 Years Ago
turn inplace animations for rifle / rock / spear / torch
10 Years Ago
Removed debug shit
10 Years Ago
wooden barricade boilerplate
10 Years Ago
more compile error BS
10 Years Ago
compile fix
10 Years Ago
merge into main
10 Years Ago
Merged in itemmodels
10 Years Ago
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it Splat normals now ignored below LOD 300
10 Years Ago
fix for sleeping bag list not showing up
10 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
10 Years Ago
Removed unnecessary hack for sleeping bags
10 Years Ago
small refactor for eyepeek
10 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
10 Years Ago
turn in place animations for hatchet / pickaxe / pistol / grenade tweaked the sprinting animations for pistol / rock tweaked the campfire crouching animations
10 Years Ago
re-exported barricades using a single component - proper
10 Years Ago
re-exported barricades using a single component
10 Years Ago
skull fbx + prefab + mat + textures
10 Years Ago
fixed legs
10 Years Ago
Fixed items ejected from furnace/campfire/storagebox falling through the world
10 Years Ago
Fixed vitals sometimes not showing
10 Years Ago
No placing sleeping bags under water
10 Years Ago
Sleeping bags use new deploy system Sleeping bag placement is restricted better (prevent placement inside stuff exploits) Fixed condition bar showing for some items that had condition disabled Can place signs rotated GizmosUtil.Draw* no longer ignores the current matrix
10 Years Ago
Fixed hammer not working if clicking too fast Fixed hammer having no impact effects
10 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
10 Years Ago
Show layer names in MainCamera.Distances Fixed shakey ragdolls Fixed chicken ragdoll having wolf bones (!) Tweaked sign placement rules
10 Years Ago
Allow clients to call data.export
10 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
10 Years Ago
10 Years Ago
added inplace turning animations for when the player holds a bow improved the 3rd person crouchwalk animations for the bow
10 Years Ago
BuildPrefabs use deletion queue instead of doing it straight away
10 Years Ago
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
10 Years Ago
Removed trigger hack from TreeMesh
10 Years Ago
ST cleanup Removed bush triggers as they're added incorrectly
10 Years Ago
Build tweak
10 Years Ago
MovementSoundTrigger wasn't culling itself on server BuildPrefabs logging Added GameObject.Hierarchy.Components to diagnostics
10 Years Ago
Multiply constant fog color with light color grayscale value
10 Years Ago
Added data.export admin command (exports terrain data as RAW files)
10 Years Ago
Fixed some effects not playing