branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Disable Unity splash screen
10 Years Ago
CreateCollider NRE fix
10 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
10 Years Ago
Schoolboy error
10 Years Ago
slightly increased chance of wounded recovery if you don't recover from being wounded you always die can attack if head is above water less gravity when first impacting water better water-ledge-jump logic
10 Years Ago
Fixed some errors not getting reported
10 Years Ago
Fixed freeze in editor when pulling out sleeping bag/sign
10 Years Ago
Fixed text layout on signs being inconsistent
10 Years Ago
fixed crystals having 0 health and they now use ore protection values
10 Years Ago
balanced ammo crafting times to be arond 10-15 seconds
10 Years Ago
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
10 Years Ago
Fixed player rendering distance
10 Years Ago
updated manifest
10 Years Ago
further fix for peeking head through rocks to place sleeping bags grenade throw animation bandage/syringe use self/use other animations implemented in third person
10 Years Ago
fixed minor bug with the 3rd person syringe anims
10 Years Ago
changed the 3rd person medical syringe animations so they match the bandage wrap anims
10 Years Ago
added animation for bandage wrapping other players for the view model / third person
10 Years Ago
Icons for barricades & camera
10 Years Ago
you can now jump out of water onto small ledges
10 Years Ago
Fixed NRE in ClientRPC Fixed NRE in BaseNPC.OnAttacked Fixed NRE in SetParent on server startup Fixed NRE in EligibleForWounding Ignore exceptions containing <RI.Hid> Ignor exceptions containing RectTransform.set_anchorMin Fixed NRE in SkinnedMeshCollider with eoka
10 Years Ago
Added overflow checks to string to int conversion
10 Years Ago
Fixed BeginSample with no EndSample
10 Years Ago
Ragdoll tweaks
10 Years Ago
Merged 7283 to main
10 Years Ago
Subtracting 7282 (replaced meta files, breaks dependancies)
10 Years Ago
Fixing previous checkin
10 Years Ago
Performance fixes
10 Years Ago
Reducing the ragdoll quality (perf)
10 Years Ago
tweaked the pistol/rifle turn in place animations tweaked the crouchwalk animations and the jump forward animation. added run lean animations for the bow / hatchet
10 Years Ago
fixed thompson viewmodel clipping fixed ak47 world model LOD fixed ak47 muzzle offset
10 Years Ago
Cleaned up menu background
10 Years Ago
Fixed TriggerHurtEx exception when doing stuff in physics callback Dropped items stick around for longer
10 Years Ago
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
10 Years Ago
health regen radiation limit adjusted
10 Years Ago
Fixed manboobs showing through clothes in editor
10 Years Ago
Fixed some items being instant-craft + added warnings
10 Years Ago
radiation damage regression fix
10 Years Ago
guitar icon
10 Years Ago
clothing has some minor radiation protection
10 Years Ago
radiation balance grenade balance explosives use multiple damage types
10 Years Ago
Fixed WoundingEnd bugs (thans bawng
10 Years Ago
grenade bounce sound is no longer 2d added grenade icon
10 Years Ago
OSX decal shader fix
10 Years Ago
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn) Fixed some trigger bugs Added TriggerHurtEx (can hurt based on movement, play effects) Added TriggerMovement (can modify player's movement) Barricades slow players movement Barricades deal damage based on movement Added wooden barricade with barbed wire Added metal barricade Updated phrases and lootspawn tables
10 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
10 Years Ago
some rope texture definition improvements
10 Years Ago
Merge from procgen7.1
10 Years Ago
fixed some barricades pivot placement
10 Years Ago
merge from barricades
10 Years Ago
Fixed bleeding notification not showing