30,783 Commits over 3,867 Days - 0.33cph!
Minor iceberg spawn filter fix
Strip Unity / ST tree component from server builds
Greatly reduced serverside tree collider counts
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
Skin colour is based on steamid
made some improvements to the 3rd person pistol animations.
Changed fog mode in procedural map
made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
Updated all TestLevel bakes
Refactored splat and biome maps to natively support bit masks in their getters
Refactored the way terrain colors are sampled to support one color per splat per biome
Reorganized some decor folders
Fixed resources spawning on cliffs
Increased min view distance from 50 to 250 to prevent nightvision trickery
Added a generic base class for processed textures
Added BlurTexture class (because why not)
Added BlendTexture class that blends two textures together (replaces BlentLUT)
Added all functionality of AtmosphericBlend to Climate (blending now uses biomes)
Removed AtmosphericBlend and BlendLUT
added particle effects for footsteps/bullet impacts in water. fixed a bug with the blood impact not removing itself
Don't update reverb/highpass falloff every frame + additional sound profiling
Tweaked position of lock on top tier door
Use the correct sound template for the cargo plane loop
Fix radiation sounds not playing
Scaled down C4 damage to be in line with the new healths
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
Removed giant collider from warehouse
Changed back to fullscreen window mode - exclusive mode is so 1998
Changed admin "fast run" to admin "noclip"
Fixed airdrop gibs causing ridable rocket boxes
Added in-eye view mode
Admin F3 toggles first person, third person, in eye
Use in eye mode when sleeping instead of third person
Fixed calculated climate temperature being 1/4 of the actual temperature
Assigned proper physics material to trees
Fixed campfire slot count
Made save/world.checksum a warning, allows save loading
AI attacks show directional damage
Added zoo area to developer playground map
Fixed foundation.triangle.toptier being offset
Fixed radpills not working
Rebuilding warehouse with collisions
Fixed a bunch of NREs + Warnings