30,783 Commits over 3,867 Days - 0.33cph!
Further water shader improvements in preparation of rivers (getting close)
status correclty shows player ping again
Added CRC hashing to network packets
Network protocol++
fixed some minor bugs with the 3rd person jumping / landing animations
tweaked the player animation speeds so they're more in synch with the player movement;
optimizing some special fx
special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
some tweaks to the C4 explosive particle effect
revert merge from main/distant sound to try to fix asset isues on build server
merge from main/distantsound
Don't play footstep effects that we can't see/hear
Client optimizations
Added cutoff and tapering values to decor system
Removed unnecessary Camera.main queries from the grass and decor systems
Allow dump command on client
Network diagnostics
Wooden crate 1 and 2, LODs etc.
Updated lit torch vm anims to not obstruct your view so much
Some water shader define renames for the river shader
nights are colder
ore cooks faster
Server performance fix
Cold overlay tone-down
gunpowder default blueprint
key lock takes wood only
keys are crafted instantly
can craft keys without unlocking door (if you have access)
Fixed not being able to drop items
balanced food calories and health bonuses
merge into main - a bunch of damage balance and hide balance changes
Dump network packet history on invalid packet error
eoka recovers from cancelled attack faster
Bow and Arrow are craftable by default
Updated phrases
Updated recipies
Hacky hack - fixed bow breaking after last arrow fired
Don't use blueprints as ammo
Added head2 prefab (in case it's needed)
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
Fix confirmed, remove debugging stuff
Reapplied water changes with reduced maximum loop unroll depth
Added head 2 textures & created 1st pass player2 skin material
Skinned & rigged new head2 variant ready for testing (no lods or blends)
fixes for cold protection/overheating