branchrust_reboot/maincancel

36,297 Commits over 4,383 Days - 0.35cph!

11 Years Ago
Server fix
11 Years Ago
Performance stuff Bug reporter - report correct memory amounts
11 Years Ago
k_EAuthSessionResponseVACCheckTimedOut fix (kinda) Server browser perf
11 Years Ago
Clear server log files on startup
11 Years Ago
Added graphics.grassdisplace (to enable/disable grass displacement)
11 Years Ago
renamed to grass.displace
11 Years Ago
Re-enabled EAC logging, disable automatically on exception
11 Years Ago
Fixed pool sometimes not setting object to null on free
11 Years Ago
Fixed devbranch branding not showing
11 Years Ago
Some more profiling
11 Years Ago
Shadervariants
11 Years Ago
Decay is entity component (fixes decay reset)
11 Years Ago
Editor NRE fix
11 Years Ago
More editor NRE fixes
11 Years Ago
Fixed rocket damage
11 Years Ago
Sqlite perf
11 Years Ago
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11 Years Ago
BuildInformation generator
11 Years Ago
Don't add road and river mesh filters and renderers on the server
11 Years Ago
Enitty save pooling tweaks
11 Years Ago
Fixed comfort/radiation/heat triggers not working
11 Years Ago
Added gc.interval convar
11 Years Ago
Fixed doors not shutting clientside, on the first USE Server Corpse Profiling
11 Years Ago
Merged Diogo's awesome water in
11 Years Ago
Tool cupboard model, textures, lods and gibs
11 Years Ago
Sound profiling
11 Years Ago
All projection distance on decals changed to .1 Added Metalore and stone decals.
11 Years Ago
Load ambient sounds in background (fixes 20ms+ spikes)
11 Years Ago
Throw error in CreateModulator if array out of bounds OnHolster/OnDeploy should only be called for local players
11 Years Ago
All prefabs start disabled
11 Years Ago
AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
11 Years Ago
Added MeshColliderBatch tag Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
11 Years Ago
Sentry detailed greybox models
11 Years Ago
heli code cleanup pass 1
11 Years Ago
Removed BaseEntity.Is<T> (server ai gc)
11 Years Ago
Removed EntityComponent.Awake since it's redundant
11 Years Ago
heli code cleanup pass 2
11 Years Ago
heli code cleanup 3
11 Years Ago
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11 Years Ago
water extinguishes fireballs
11 Years Ago
client compile fix (sorry!)
11 Years Ago
AI garbage, perf
11 Years Ago
Fixed "Look rotation viewing vector is zero" logs
11 Years Ago
Clientside GC
11 Years Ago
Added DDraw shader to "always include" list
11 Years Ago
Effects WIP
11 Years Ago
Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes Water2.5: Changed transparent order queue
11 Years Ago
Effects WIP 2
11 Years Ago
updated RustBuilder
11 Years Ago
Reduced cupboard health