branchrust_reboot/maincancel

30,775 Commits over 3,867 Days - 0.33cph!

10 Years Ago
fix for bullet trails
10 Years Ago
Recoil system into main
10 Years Ago
Updated developer list
10 Years Ago
Network channels Congestion handler
10 Years Ago
Fix for Fix
10 Years Ago
fix for occupied boxes on server crash
10 Years Ago
Ran scenes 2 prefab to fix broken prefabs Fixed prefabs with missing components Fixed infinite loop in Tools/Find/Prefab Errors
10 Years Ago
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
zon
10 Years Ago
Protocol++
zon
10 Years Ago
Merged endurance hunting and animal ranking from animal branch.
10 Years Ago
Fixed campfires starting on after save/load Fixed dropped items sometimes not being removed
10 Years Ago
Fixed building block darken health effect Stability perf tweaks
10 Years Ago
Stability support eventually fail gracefully if no ground route found
10 Years Ago
Extra dedicated server stats
10 Years Ago
Can place supports/pillars on foundation/floor triangle Can attach floor triangles to each other (like normal floors)
10 Years Ago
Tweaks
10 Years Ago
Tweaks
10 Years Ago
Cleaning up and optimizing stability system Loading a save pre-warms the stability system Added DebugServer/DebugClient callbacks if entity is in debug mode OnFlagsChanged gets called when entity flags change
10 Years Ago
checking in some 3rd person animations for the hand2hand punches.
10 Years Ago
Removed AmplifyMotion native-to-managed fallback warming Added exception guards to pvt table add and remove to avoid crash and display more info via warning
10 Years Ago
Adding today's progress (stonewall_a)
10 Years Ago
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap Added IntrusiveLinkedList, implemented by PathFinder.Node
10 Years Ago
Made terrain config get stored in an asset to be reused in all scenes
10 Years Ago
Fixed torch flicking on for a second when swapped to
10 Years Ago
Fixed player belt inventory not really sending in snapshots
10 Years Ago
Updated water to latest version Added separate pass for beneath the water surface
10 Years Ago
Include build time in error reports Fixed active weapon not always updating properly
10 Years Ago
Fixed missing walls etc
10 Years Ago
First pass at waterpipe shotgun sounds
10 Years Ago
adjusted the pipe shotgun deploy so it's as quick as the other firearms.
10 Years Ago
made the ak47 prefab use the "smg" 3rd person player animations.
10 Years Ago
made improvements to the third person rifle animations.
10 Years Ago
Send player's belt inventory correctly No active weapon when sleeping
10 Years Ago
Fixed clothes not animating in PlayerModel.unity
10 Years Ago
Server diagnostics
10 Years Ago
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10 Years Ago
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
10 Years Ago
Updated water to latest version
10 Years Ago
Time of Day update to 2.3.5 prerelease 3 Added alternative higher-quality scattering model (still unused for now)
10 Years Ago
More work queue optimizations
10 Years Ago
inGroundPathQueue = true
10 Years Ago
Workqueue profiling
10 Years Ago
The lighthouse is now properly bigger, with remade LODs and fixed collision.
10 Years Ago
Physics performance tweaks Fixed campfires not dealing damage properly
10 Years Ago
time and physics convars for server owners
10 Years Ago
Time of Day update to 2.3.5 prerelease 2 Updated sky prefab Updated AtmosphericBlend
10 Years Ago
Stability performance vars Workqueue insight
10 Years Ago
viewmodel / worldmodel prefabs for the ak47
10 Years Ago
Player prefab performance test
10 Years Ago
sound fx / particle effects and prefabs for the ak47.