34,497 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed overly bright sand footprints
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed duplicate / unused footprint assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed unused foliage shader from ancient times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain asset being constantly modified even when nothing has changed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server.idlekickmode
Added server.idlekickadmins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wood armour pants don't clip through other clothing items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stripped deprecated tree optimization code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Light test (env refl occlusion)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed local player sometimes holding multiple weapons
Fixed double deploy warning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed errors when running material_zoo scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Material zoo nighttime parameters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed everything being white in scene view on our main camera (maintaining identical visuals at runtime)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed map overlay not preventing mouse buttons when open
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Men have manlier eyelashes
eyelashes use standard shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Light test 2 (env refl occlusion)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Material zoo AO apply method to post
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing FPS graph materials in standalone
 
                
                
                
                
                
             
         
        
            
            
            
                
                Signs can be edited by the locker
Signs can be unlocked by the locker
Signs can always be unlocked/edited by admins
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed player preview refl probe interfering with global reflections
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced clipping on bone armour pants
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Missing FPS graph shaders in standalone
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for RUST-681 (needs Scene2Prefab)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Femalehead.02 uses correct lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the normals I just broke
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player model eye flicker
Player head faces the right direction, instead of 50% the right direction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can enter codelock codes with keyboard
Codelock dialog show as stars instead of the code
 
                
                
                
                
                
             
         
        
            
            
            
                
                third person camera doesn't go through stuff
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't allow spectating self (!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Parented eyelids to eye bones
 
                
                
                
                
                
             
         
        
            
            
            
                
                DOF: if looking at an entity with eyes, focus on them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Console System handles Vector3 properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Thirdperson:
- rotates around bones, locally
- cambone var defines which child bone to rotate around
- mwheelwheel zooms in and out
- rmb + mwheel changes fov
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed stack overflow when ShouldNetworkTo'ing self
 
                
                
                
                
                
             
         
        
            
            
            
                
                dof_blur, dof_aper now saved vars
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Rock cull distance tweaks (RUST-626)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced clipping on metal plate torso
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added warnings when trying to parent entity to itself
Added warnings when trying to parent entity to its child
Fixed C4 parenting to its own child