branchrust_reboot/maincancel

30,775 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Reapplied per-pixel fog patch to water shader
10 Years Ago
Removed shadow-only material and shader Added shadowOnly toggle to SkinnedMultiMesh
10 Years Ago
Updated scripts to use Renderer.shadowCastingMode instead of Renderer.castShadows
10 Years Ago
Removed Standard Assets/Particles
10 Years Ago
Fixed fog shader on windows Tweaked entity network rates Fixed logic error in DamageTypes
10 Years Ago
Removed Third Party/FogVolume
10 Years Ago
Fixed pvt loading wrong tiles at preload Updated to latest RustNative Updated to latest UnityVS
10 Years Ago
Set the ingame date and time to the real-life value on startup
10 Years Ago
Time of Day update to 2.3.4 Water update to latest version
10 Years Ago
b18 deferred shaders
10 Years Ago
Updated builder to use b18
10 Years Ago
Fixed error in TerrainPath
10 Years Ago
Added SpanningTree (calculates minimum spanning tree) Made TerrainPath calculate and use the minimum spanning tree of the path network Changed TerrainPath to run pathfinding in the apply step instead of the add step Changed TerrainGenerator to place infrastructure after heightmap post processing
10 Years Ago
Small pvt cache tweak to avoid hogging all the vram on largest maps
zon
10 Years Ago
Subtracted the animals merge.
zon
10 Years Ago
Merged hunting changes from animals branch.
10 Years Ago
Fixed minor bug in PathFinder
10 Years Ago
Optimized PathFinder
10 Years Ago
Salvaged icepick sounds
10 Years Ago
Added PathFinder namespace (contains standalone pathfinding classes) Added TerrainPath terrain extension (handles terrain-only pathfinding, used for infrastructure) Added TerrainPathConnect terrain modifier (connects object to infrastructure)
10 Years Ago
3rd person animations for the 2handed spear hold.
10 Years Ago
Fix for incorrect terrain overlays affecting mostly the path splat Moar parallax in pvt mode
10 Years Ago
Updated with native modules from build server
10 Years Ago
Fixed some warnings in server path
10 Years Ago
Fixed bug in amplify motion not using native code; should be faster now Fixed pvt parallax mapping; wasn't working before Tweaked pvt init order to avoid undefined/black data when swapping from/to non-pvt Changed way pvt blends into base pyramid; now a bit sharper at mid-distance Increased pvt prepass resolution for sharper pages; doubled pvt cache size in fantastic and beautiful quality modes Updated native libs with latest changes
10 Years Ago
Made the work queue class generic Fixed stability system huge freezes Warn if loading an entity takes too long
10 Years Ago
Attempt to fix "NetException: This message has already been sent!"
10 Years Ago
Fixed assertion weirdness on server startup Fixed Lerp not lerping when far away
10 Years Ago
finished the view model anims for the 2handed spear. sounds and prefabs commited as well
10 Years Ago
Better behaviour for disabled entities
10 Years Ago
More profiling
10 Years Ago
When loading a HeldEntity, reset the owner
10 Years Ago
Bunch of clientside profiling
10 Years Ago
Quick and dirty scale tweaking on the lighthouse. Not final.
10 Years Ago
added 1sr set of material examples to the shader test scene.
10 Years Ago
network grid tweak
10 Years Ago
Refactored terrain modifier system Added terrain height modifier
10 Years Ago
Fixed missing damagetype on pickaxe + balance
10 Years Ago
Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!!
10 Years Ago
10 Years Ago
Switched networking to use times instead of ticks Added server.fakelag Added sever.fakeloss Made lerping more sophisticated Fixed RemoteLog serialization Protocol++ Fixed ddraw.boxes all being white
10 Years Ago
null entity check in SaveAll (something weird is happening)
10 Years Ago
Updated lidgren to r391
10 Years Ago
fixed a gap in floor piece
10 Years Ago
Fix click in pickaxe strike sound
10 Years Ago
tweaked the amount of shaking when firearms are shot.
10 Years Ago
changed the firearm mecanim state machines so they use the new ADS animations for firing / idle
10 Years Ago
made a change to ironsights script that would set a variable in the view model's mecanim state machine specifying whether the gun was in ADS mode or not.
10 Years Ago
added new firing animations for weapons that have aiming down the sight
10 Years Ago
Pickaxe sounds, first pass