34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Disabled far splats on terrain blend shader (affecting rocks/cliffs) on both d3d9 vs d3d11 to test perf discrepancy
 
                
                
                
                
                
             
         
        
            
            
            
                
                added animations for the flamethrower's  fuel gauge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some building block overhead when entering a networking group
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked client cycle time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked client cycle time (done with testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load balancer per-frame time curve tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clutter layer updates (RUST-772)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added clutter layer toggle to F1 dev tools
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tree entity client skin instantiation is load balanced
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed per-vertex depth computation for scattering on transparent surfaces; cause for black river sections up close
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Eyebrows on all heads
Asian male variation
 
                
                
                
                
                
             
         
        
            
            
            
                
                BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case)
Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed LODGrid.Register
LOD grid verifies LOD distances against the max grid refresh distance
Tree and mesh qualities once again affect culling distance (RUST-787)
 
                
                
                
                
                
             
         
        
            
            
            
                
                slightly more forgiving flame merge range
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for ammo going below 0 for flamethrowers
fix for being able to fire before deploy is complete (flamer)
 
                
                
                
                
                
             
         
        
            
            
            
                
                AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                compile fixes
flamethrower 3p sound fixes
fireball merge fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                pilot light always on
flamer loses condition
updated flamer desc
stone is once again affected by heat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed deployment of boxes on shelves being annoying
 
                
                
                
                
                
             
         
        
            
            
            
                
                BoneFollower also checks parents of parents when determining enabled state (RUST-794)
BoneFollower is also enabled if parents are animating (RUST-793)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Automated benchmark framework
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Use a tiny radius when doing the interaction point line of sight check (RUST-784)
 
                
                
                
                
                
             
         
        
            
            
            
                
                added bone info component with old values to playermodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Put benchmark maps in bundles
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for flames damaging metal doors and stone (not ready folks)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed flamethrower not having hit notifications
lowered HDR value of flame particles (less blinding at night)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fix for flames dealing damage through walls 
fix for flamethrower reloading while put away
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjustment for wood door heat protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped)
fixed slight glitch in the flamethrower deploy animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed Benchmark nosteam error
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Init targetFrameRate when running benchmark
 
                
                
                
                
                
             
         
        
            
            
            
                
                SkinnedMeshCollider Benchmark