34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Reverted tiny FinalizeTick change from earlier this week
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed violations not ticking down when AFK
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include desync / lag in projectile verification
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed projector multiply decal shader compilation errors
Nuked image outline shader; wasn't compiling / up-to-date
 
                
                
                
                
                
             
         
        
            
            
            
                
                Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed revz loading in DX9 broken (RUST-907)
Cleaned up reverse depth code a bit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Warn when physics buffers get too small
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased physics buffer size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water going nuts after alt+enter
Fixed water foam disappearing/reappearing after alt+enter
Increased water smoothness a bit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed SavasIsland tier 1 loot crate
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made some logs more detailed to provide more info for server owners
Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed revz FX/pixelate (censor) shader + a few others
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Water Desalinator normal map rebake to be synched with low mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-716 Fix - Collision missing on small section of wall
 
                
                
                
                
                
             
         
        
            
            
            
                
                F1 menu dev layer toggles can be accessed by admins as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Resources are allowed to spawn in cupboard radius
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merged water caustics to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon attachments leaking their entities to clients
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset all AH values on disconnect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed revz DX9 whiteout player preview model (RUST-950)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More item pickup/drop ui sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged in caustics changes from wrong branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                added muzzlebrake and muzzleboost  models / materials / prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun )
changed some of the player animations to synch up better with the world model animations
fixed attachment points for semi_auto pistol
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Tweaked water caustics a bit
Fixed revz underwater thickness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water catcher physics layers (RUST-839)
Water catchers use RendererLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled player and projectile collision on all farmed plants
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water catchers using the protection properties of metal building blocks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for PhysicsEffects error when collision.contacts is empty
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon attachments being invisible when attached to weapon that is currently held
Cleaned up some code that dealt with the weapon attachment disabled flag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to place boxes partially inside walls (RUST-908)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed admins getting AH violations when disabling admin cheat while moving very fast
Fixed taking damage when entering water while using admin cheat
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed muzzle mods missing from asset bundles (RUST-963)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID)
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated plugins VS solution to allow compilation with XS
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Death screen: bear.prefab -> bear