30,769 Commits over 3,867 Days - 0.33cph!
Made tree colliders automatically get moved to the tree layer when updating their prefabs
Made mesh obstacles bake their info to scriptable objects
Updating satellite dish prefab
Updating the fbx files for the satellite
made some tweaks to the rabbit run/walk and idles
Arrows have a sound, slight trail, and are much faster now
Merged in
Made campfires less deadly
Added audio to furnace
Destroying a crate makes it spew its contents
Fixed melee not registering under some conditions
Fixed gametrace not using spherecast on "hitboxes"
Fixed lantern material
increased storage box health
eating grass / hopping animation for the rabbit
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
Deleted 600mb of duplicated textures
Adding Duplicate Content script to trunk
fixed the prop bone for the 3rd person spear animations
fixed the bug where footstep effects would continue to play (for a couple of seconds) after the player stopped crouchwalking.
rabbit animations for running / idling
Fixed terrain footstep sounds when inside
Added footstep layermask
footsteps are louder in general but quieter when crouching
Increased base footstep volume
Protocol++
missing wood box prefabs
Adjusted box placement guides
You now receive more than 1 bullet per craft session
spears have had their attack nerfed
stone spear cost has been increased
bandages now cost 3 cloth
you can now right-click and smash skulls into bone fragments
sleeping bag has a smaller placement radius
Deploy guide prediction changes
Added large storage box - 24 slots
Adjusted small storage box inventory size from 12 to 8
Adjusted small storage scale and color
Fixed an error with the mesh filter in the prefab scenes.
Added large wood storage model
Updated the wooden box so its now smaller in scale.
Missing Profiler.EndSample()s
Fixed pvt far pages looking sharpened; filtering issues
Fixed pvt pre-pass first frame results
Fixed pvt pre-pass blocking render call; wasn't async enough
Removed Debug.Logs from AudioRanomizer >:(
Fixed not being able to melee attack doors
Fixed EAC warning not showing
More crazy profiling
Tweaked the smoothing groups of the rock bases.
Fixed shiny dirt areas on terrain
Made crafting times server lag independant
More profiling
Disregard empty chats
Tweaked tickrates
Fixed being able to walk through doors
Fixed codelock sending whitelist to players
Fixed compile errors
Add audio randomizer and first pass at new rock sound
CodeLock now saves whitelist to disk
some b14 bullshit
Locks automatically lock after first key is created
CodeLock automatically locks after first code entered
Fixed build error spamming 10 times
Fixed server compile error in PVT commit
Fixed NRE in playerloot
Brought PVT back to Windows build only with tons of changes and performance improvements; disabled by default; needs cleanup after testing (wip)
Fixed shader specular issues across the board
Store the constructionCollision in the buildingblock prefab
rabbit rigged and skin material set up.
Fixed client not being able to interact with doors
Thompson shader should be the right one now.
More fucking about with prefabs, should be solid now...I hope.
Sorry I forgot the prefab scenes.
Lighthouse checkin of the new rocks, I hope these are abit better =/
More server profiling
Changed how AI ticks to better ration timings