branchrust_reboot/maincancel

30,769 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Made tree colliders automatically get moved to the tree layer when updating their prefabs
10 Years Ago
Made mesh obstacles bake their info to scriptable objects
10 Years Ago
Updating satellite dish prefab
10 Years Ago
Updating the fbx files for the satellite
10 Years Ago
made some tweaks to the rabbit run/walk and idles
10 Years Ago
Adjusted melee ranges
10 Years Ago
Arrows have a sound, slight trail, and are much faster now
10 Years Ago
Merged in Made campfires less deadly Added audio to furnace Destroying a crate makes it spew its contents Fixed melee not registering under some conditions Fixed gametrace not using spherecast on "hitboxes" Fixed lantern material increased storage box health
10 Years Ago
eating grass / hopping animation for the rabbit
10 Years Ago
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
10 Years Ago
Deleted 600mb of duplicated textures
10 Years Ago
Adding Duplicate Content script to trunk
10 Years Ago
fixed the prop bone for the 3rd person spear animations
10 Years Ago
fixed the bug where footstep effects would continue to play (for a couple of seconds) after the player stopped crouchwalking.
10 Years Ago
rabbit animations for running / idling
10 Years Ago
Fixed terrain footstep sounds when inside Added footstep layermask footsteps are louder in general but quieter when crouching
10 Years Ago
Increased base footstep volume
10 Years Ago
Protocol++ missing wood box prefabs
10 Years Ago
Adjusted box placement guides You now receive more than 1 bullet per craft session
10 Years Ago
spears have had their attack nerfed stone spear cost has been increased bandages now cost 3 cloth
10 Years Ago
you can now right-click and smash skulls into bone fragments sleeping bag has a smaller placement radius
10 Years Ago
Deploy guide prediction changes
10 Years Ago
Added large storage box - 24 slots Adjusted small storage box inventory size from 12 to 8
10 Years Ago
Adjusted small storage scale and color
10 Years Ago
Fixed an error with the mesh filter in the prefab scenes.
10 Years Ago
Added large wood storage model
10 Years Ago
Updated the wooden box so its now smaller in scale.
10 Years Ago
Prefab checkin.
10 Years Ago
Missing Profiler.EndSample()s
10 Years Ago
Fixed pvt far pages looking sharpened; filtering issues Fixed pvt pre-pass first frame results Fixed pvt pre-pass blocking render call; wasn't async enough
10 Years Ago
Removed Debug.Logs from AudioRanomizer >:( Fixed not being able to melee attack doors Fixed EAC warning not showing More crazy profiling
10 Years Ago
Tweaked the smoothing groups of the rock bases.
10 Years Ago
Fixed shiny dirt areas on terrain
10 Years Ago
Made crafting times server lag independant More profiling Disregard empty chats Tweaked tickrates
10 Years Ago
Fixed being able to walk through doors Fixed codelock sending whitelist to players Fixed compile errors
10 Years Ago
Add audio randomizer and first pass at new rock sound
10 Years Ago
CodeLock now saves whitelist to disk some b14 bullshit
10 Years Ago
Locks automatically lock after first key is created CodeLock automatically locks after first code entered
10 Years Ago
Fixed build error spamming 10 times
10 Years Ago
Fixed server compile error in PVT commit Fixed NRE in playerloot
10 Years Ago
Updated native dlls
10 Years Ago
Brought PVT back to Windows build only with tons of changes and performance improvements; disabled by default; needs cleanup after testing (wip) Fixed shader specular issues across the board
10 Years Ago
Store the constructionCollision in the buildingblock prefab
10 Years Ago
rabbit rigged and skin material set up.
10 Years Ago
Fixed client not being able to interact with doors
10 Years Ago
Thompson shader should be the right one now.
10 Years Ago
More fucking about with prefabs, should be solid now...I hope.
10 Years Ago
Sorry I forgot the prefab scenes.
10 Years Ago
Lighthouse checkin of the new rocks, I hope these are abit better =/
10 Years Ago
More server profiling Changed how AI ticks to better ration timings