34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Moved reverse depth code to a separate component
Fixed revz not working on player preview
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated "Find Materials Using Shader" tool
Switched all materials using "Legacy Shaders/Diffuse" to barebones rust/std (mostly third party, fixes revz for all)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ignore projectiles from stalled players without handing out violations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include entity name when logging "entity too far away"
 
                
                
                
                
                
             
         
        
            
            
            
                
                This meta file can be removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked animal entity bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use 2D distance in projectile entity movement test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked cloud brightness, especially at night
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed blurry FP logo on low quality settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "invisible water purifier" issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temp workaround for strange behaviour caused by nested entity parenting of water purifier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make really sure we never write weird shit to BasePlayer.estimatedVelocity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed revz disappearing point and spot lighting (RUST-891,RUST-887)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water simulation precision issue problem causing seams in shore blend (GLCore only)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set quarry / pumpjack child entity bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed convert depth shader (revz) to avoid potential name collision
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed revz unable to see players name plate (RUST-884)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added decay to sleeping bags, tool cupboards, barricades and traps
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare UI NoticeArea error when broadcasting RefreshValue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Player animation twitches when holding (RUST-901)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added loot console command (for testing, editor-only)
Fixed another LOS exploit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed exploit to disable gunshot sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added decay.tick server startup parameter (specifies decay tick interval)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895)
Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks)
AntiHack tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked the 3rd person pickaxe animations so it doesnt clip into the player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tool cupboards can be repaired
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Slight modifications to rust/std cginc base to allow single file rust/std shader; easier to read and make new shaders
Switched StandardWithDecal shader to rust/std (fix for RUST-900)
Fixed revz sign/canvas painting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Packed grass code back into Nature/Grass
Packed wire code back into Custom/Wire
Deleted deprecated files; updated grass and cable materials
Fixed revz grass black ambient when LOD<300
Fixed revz sign black ambient when LOD<300
 
                
                
                
                
                
             
         
        
            
            
            
                
                Packed Rust/StandardSkin shader into single file
Removed experimental viewmodel shadow code; no longer needed/relevant due to revz
Removed meta pass (dynamic gi) from all shaders; we'll probably never use it, less code to look at, less time compiling shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed revz dev* shaders; grey boxes now visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed the animal prefabs so that their animators do not cull.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched Horse hair materials to Rust/Standard spec (fix for RUST-896 and possibly RUST-846)
Deleted half-assed standard-hair shader
Replaced horse LOD3 with the proper mesh
Fixed scope shader not compiling on some weird platform
 
                
                
                
                
                
             
         
        
            
            
            
                
                Detail layer in rust/std now disabled by default
 
                
                
                
                
                
             
         
        
            
            
            
                
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                More detailed hit stat tracking
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fixed snapping on rock idle player anim
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fix for BR spectator cam (hopefully)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server compile fix (cc diogo)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted tiny FinalizeTick change from earlier this week