branchrust_reboot/maincancel

30,769 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Fixed pink material on the base of lighthouse type 2
zon
10 Years Ago
Merged hunting wolves from animal-survival.
10 Years Ago
Fixed server script error
10 Years Ago
Terrain shader LOD is now also affected by terrain quality control
10 Years Ago
Fixed out-of-date RustNative Windows binaries
10 Years Ago
Fixed pvt related crashes; now more solid Enabled PVT on OSX as well; perf seems up to par on b14
10 Years Ago
increased volume of doors
10 Years Ago
Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
10 Years Ago
Tools -> Update -> Prefab Scenes
10 Years Ago
10 Years Ago
added a stabbing animation for the bone knife and improved the existing ones.
10 Years Ago
I'm hoping this fixes the lighthouse materials.
10 Years Ago
Lighthouse material clean up.
10 Years Ago
Route all weapon effect sounds through the audio mixer
10 Years Ago
made sure the right hand prop bone is imported out correctly for the spear animations.
10 Years Ago
made the chicken animations blend smooth when transitioning from the various states. fixed the chicken not animating in certain situations. tweaked the chicken sounds so they're a bit more audible. (ie. chicken doesnt have silencer attached to his lips no more)
10 Years Ago
modified footstep max distance (can no longer hear them 300 feet away)
10 Years Ago
Disabled material import on satellite dish collider meshes
10 Years Ago
Fixed lighthouse recreating the material on library recreate (reverted material names)
10 Years Ago
added stone, metal floors
10 Years Ago
fixed spectator being developer only (admins can now spectate)
10 Years Ago
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag) Forced all procedurally spawned prefabs to be inside the autospawn folder Moved all monuments to the autospawn folder Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers) Protocol++
10 Years Ago
Properly setup lighthouse monument scenes
10 Years Ago
Protocol++
10 Years Ago
Don't let players place building blocks too far away
10 Years Ago
Fixed the fix
10 Years Ago
Fixed locks floating in mid-air when door upgraded/downgraded Deleted temp.mb files (@gooseman) Deleted incompatible speedtree
10 Years Ago
Made LightLOD fade shadows in and out instead of hard-toggling them Fixed that the lowest two quality settings would disable all dynamic lighting
10 Years Ago
Staggered build starts, more info on task retry
10 Years Ago
Catch "Crash!!" build errors too
10 Years Ago
Audio stuff improved rock sounds add audio perspective switcher script tweak audio mixer a bit update audio randomizer to not adjust unrandomized values
10 Years Ago
rabbit sound effects and prefab
10 Years Ago
Fixed chickens being invincible
10 Years Ago
rabbit attack animations / and another idle anim
10 Years Ago
Fixed some names causing collisions updated manifest
10 Years Ago
Tweak rock impact sound
10 Years Ago
Fixed some compiler errors retained spectating ability for admins
10 Years Ago
Removed debug speedcheats and spectating
10 Years Ago
Made asset importing faster by only checking the meta file for meshes
10 Years Ago
Only disable material import on meshes on first import (i.e. artists can manually re-enable it for individual models) Made satellite dish monument use the correct materials
10 Years Ago
Updated terrain anchors to fit the new dish monument
10 Years Ago
prefab scene update
10 Years Ago
Made the AI danger and obstacle lists guarantee no duplicate entries again
10 Years Ago
Added ParentRedirect component Made tree colliders redirect AI sensing to their parent Made DangerInfo, ObstacleInfo and TargetInfo keep references to their game object instead of their collider Changed the AI sensing masks to interest and occlusion Made AI sensing find trees again
10 Years Ago
Fixed minor network bug with key locks much easier to tell if a lock is locked/unlocked now
10 Years Ago
merging in : Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
10 Years Ago
Fixed some warnings
10 Years Ago
Made spawn rules for players easily configurable on the spawn handler prefab Made players always spawn on beaches in the temperate biome
10 Years Ago
Updated prefab scenes
10 Years Ago
Updated all the meta files to b14