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35,025 Commits over 4,474 Days - 0.33cph!

11 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
11 Years Ago
Fixed missing official servers
11 Years Ago
roads textures - some extra polish, overall less noisy
11 Years Ago
Fixing skin shader in opengl modes (wip); small optimizations
11 Years Ago
Fixed pink sky in legacy opengl mode
11 Years Ago
Updated override shaders
11 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
11 Years Ago
Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
11 Years Ago
Yanked SSAO Pro from main camera
11 Years Ago
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies Updated camera prefab
11 Years Ago
Speedtree billboard shadows More AO portability
11 Years Ago
Fixed ssao frame lag
11 Years Ago
road_decals alpha cut-off quality improvements
11 Years Ago
Merging spherecast LookingAt in
11 Years Ago
Updated RustBuilder to 5.3.1p3
11 Years Ago
RUST 487 - No collision on silos at train yard fixed
11 Years Ago
Patched particle fog to prevent future issues
11 Years Ago
Fixed combine normals override shader
11 Years Ago
SphereEntity protobuf
11 Years Ago
Protobuf
11 Years Ago
Rcon ban fixes
11 Years Ago
SphereEntity protobuf reference
11 Years Ago
Protobuf
11 Years Ago
Fixed water reflections on OSX
11 Years Ago
Increased water SSR cutoff slightly for perf tradeoff
11 Years Ago
Fixed skin shading in glcore (compiler bug); touched all potentially affected shaders
11 Years Ago
eoka ladder fix
11 Years Ago
Patched normal decoding on AO just in case
11 Years Ago
Nuked deprecated ssao extensions
11 Years Ago
fixed bug with the beancan grenade fuse not disappearing fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
11 Years Ago
LookAt Tweaks
11 Years Ago
Tweaked anim events to prevent delete component in a callback errors
11 Years Ago
Door animation test
11 Years Ago
StabilityEntity protobuf
11 Years Ago
Proto build
11 Years Ago
Profiling LookAt perf tweaks
11 Years Ago
StabilityEntity saves and loads cached stability value
11 Years Ago
StabilityEntity protobuf stability value is optional (backward compatibility)
11 Years Ago
StabilityEntity protobuf stores distance from ground
11 Years Ago
Entity spawn test console command (entity.create)
11 Years Ago
SphereEntity for bawng
11 Years Ago
BuildingBlock protobuf update (backward compatibility)
11 Years Ago
Plugin proto
11 Years Ago
Removed unused textures/models Resized some oversized textures
11 Years Ago
Undone door experiment
11 Years Ago
Sentry + ak worldmodel now uses new AK model
11 Years Ago
Doors open/close 2x faster so sharrap
11 Years Ago
Replaced rain particles Removed rain falling on glass in front of eyes effect
11 Years Ago
Sentry NRE fix protocol++
11 Years Ago
merge into main