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34,833 Commits over 4,505 Days - 0.32cph!

11 Years Ago
Native library update
11 Years Ago
11 Years Ago
Native updates, Protocol++
11 Years Ago
Fixed potential signage NRE when database was deleted
11 Years Ago
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
11 Years Ago
Fix for RUST-574
11 Years Ago
Render stuff in a separate native dll (so linux server doesn't try to load it)
11 Years Ago
steamclient.so for linux server
11 Years Ago
11 Years Ago
Copy steamclient.so to Plugins/x86_64 for linux server
11 Years Ago
Natives
11 Years Ago
flamethrower and scope + LODs and materials etc
11 Years Ago
prefab prepare
11 Years Ago
Merge from shader refactor branch
11 Years Ago
Fixed warehouse floor decal (#492)
11 Years Ago
Sounds for new building frame pieces
11 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
11 Years Ago
bundles fix
11 Years Ago
tuna wall light LODs, materials and textures.
11 Years Ago
Fixed broken alpha test on terrain affecting caves
11 Years Ago
Merge from prerelease
11 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
11 Years Ago
Fixed typo
11 Years Ago
Fixed floor grill thinking it was a door updated phrases
11 Years Ago
optimized bear model LODs
11 Years Ago
11 Years Ago
Fixed low res terrain rocks
11 Years Ago
Removed shader warmup (linux crash bug)
11 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
11 Years Ago
Ignore "Coroutine continue failure" errors
11 Years Ago
More standard shader compilation polish
11 Years Ago
Fixed misc NREs
11 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
11 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
11 Years Ago
Enabled prefab pool by default
11 Years Ago
...but only on 64bit OSes
11 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
11 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
11 Years Ago
Tweaked SMAA for quality; now works on grass and others
11 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
11 Years Ago
Missed heli glass material
10 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
10 Years Ago
Manifest
10 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
10 Years Ago
Re-added deployer for locks (until we have something better for them)
10 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
10 Years Ago
flamethrower viewmodel prefabs / sounds / special fx
10 Years Ago
Ported over fix for AO overdarkening screen top
10 Years Ago
reduced the amount of wrist deformation when the flamethrower reloads
10 Years Ago
Added background texture for blog render videos