branchrust_reboot/maincancel

30,769 Commits over 3,867 Days - 0.33cph!

zon
10 Years Ago
Merged hunting wolves from animals branch.
10 Years Ago
New spear sounds and rock sound tweaks
10 Years Ago
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
10 Years Ago
running attack animations for the chicken / rabbit / stag
10 Years Ago
Sky, lighting and water tweaks. PBR ground texture wip files.
10 Years Ago
Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
10 Years Ago
Reverted RustNative
10 Years Ago
checking meta files in
10 Years Ago
Updated RustNative
10 Years Ago
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
10 Years Ago
Removed unused / broken gizmos
10 Years Ago
Globally extraced min and max noise seed values to TerrainNoise
10 Years Ago
Log detailed terrain checksums after all generation is complete (debug)
10 Years Ago
Added checksum log on terrain generation (debug)
10 Years Ago
added a running attack for the boar
10 Years Ago
Updated water to latest version Enabled water reflections (toggle via F2 menu)
10 Years Ago
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
zon
10 Years Ago
DangerInfo classes are now more generic.
10 Years Ago
Adding raw and cooked rabbit models, textures, and prefabs
zon
10 Years Ago
Merged animals branch.
10 Years Ago
Updated ignores
10 Years Ago
added another running attack for the bear; added a random variable so the standing attacks will choose from 3 different attack animations
10 Years Ago
Fixed outdated RustNative
10 Years Ago
Terrain shaders now affected by specularity stored in atlas; specular is still disabled/black in terrain mats, however
10 Years Ago
added a running attack for the bear.
10 Years Ago
Forgot to include the LODs for the ribs yesterday. Duh!
10 Years Ago
Moved some materials to the correct folder
10 Years Ago
Updated terrain normal atlas to include specularity
10 Years Ago
Updated atlas gen to handle missing maps; added default values
10 Years Ago
Made terrain extensions never rely on TerrainMeta since that's kind of a circlejerk
10 Years Ago
Organizing splats into separate folders
10 Years Ago
Since we have to keep normal+height for now: removed normal-only maps (unused); removed height maps (atlas will just get it from the n+h)
10 Years Ago
Added TerrainCollision to procedural terrain again
10 Years Ago
Extended TerrainAtlasGenerator to smoothness and specularity; refactored code to reduce redundancy Updated shaders to show Specularity instead of Specular properties Removed TestLevel_PVT
10 Years Ago
Restored normal+height and _generated maps; still used by TestLevel and Menuscene1
10 Years Ago
Let's try not to slaughter poor CPU cycles with Mathf.Pow(x, 2)
10 Years Ago
Updated test level
10 Years Ago
Fixed that TerrainMath would initialize with all-zero terrain dimensions on non-procedural terrains
10 Years Ago
Made TreeMesh fall back to placeholder meshes if the terrain doesn't support batching (i.e. is missing the component)
10 Years Ago
Rebuilt all scene prefabs after all that chaos and destruction
10 Years Ago
Reapplied changes up to commit 4026
10 Years Ago
Rollback to commit 4007
10 Years Ago
Converted more scripts to use TerrainExtension Added some basic extensions to the test level terrain
10 Years Ago
Fixed pvt preload pages
10 Years Ago
Raw and cooked rack of ribs models, textures, and prefabs for boar, deer, wolf, and bear
10 Years Ago
Added TerrainExtension system Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain Refactored the first part of the terrain generator to utilize terrain extensions
10 Years Ago
Added an additional list for height maps to be processed by Terrain Atlas Generator; paving the way for extended atlas packing
10 Years Ago
Cleaned up terrain splats; split normal+height into normal and height; also deleted _generated
zon
10 Years Ago
Animals now consider their attack direction in 2D.
zon
10 Years Ago
Fixed animal health.