branchrust_reboot/maincancel

30,768 Commits over 3,867 Days - 0.33cph!

10 Years Ago
fixed some alignment problems with the 3rd person eating gestures. added various sound fx for eating.
10 Years Ago
Made TerrainSkin support (kinda) dynamic splat adjustments
10 Years Ago
No need to build manifest in build process, it's done in a seperate call now to force defines
10 Years Ago
Updated to coherentui 2.5.0.0
10 Years Ago
Can set developer convar on server Fixed logic error in RPC_Server.MaxDistance Disabled PVT and water reflections by default (perf)
10 Years Ago
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10 Years Ago
Added random rocks to temperate and arid open fields Added rocks to the grass-beach transition Reorganized terrain-related procedural generation scripts Added basic idea of a dynamic splat modifier script (backup commit)
10 Years Ago
Only generate manifest if full defines are set
10 Years Ago
improved view model hammer anims
10 Years Ago
Fixed server compile issue
10 Years Ago
Merging lock code into the main branch
10 Years Ago
added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
10 Years Ago
Time of Day update to 2.3.1 prerelease 4
10 Years Ago
Backup commit.
10 Years Ago
made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern). tweaked the 3rd person medical syringe animations tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
10 Years Ago
Added gesture anims to mechanim, created cold & chicken parameters
10 Years Ago
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
10 Years Ago
Added a tiny randomized scale to resources
10 Years Ago
Made forest 6 reach a bit inside the snow biome
10 Years Ago
Added LayoutMapRes parameter to TerrainGenerator Added Upsample2D method to ImageProcessing Cleaned up ImageProcessing
10 Years Ago
added 3rd person eating animation
10 Years Ago
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
10 Years Ago
EAC update
10 Years Ago
Lantern scale fix.
10 Years Ago
Obsolete file delete.
10 Years Ago
Lantern file for Goosey.
10 Years Ago
Time of Day update to 2.3.1 prerelease 3
10 Years Ago
EAC client status
10 Years Ago
Made ignore.conf more generic with regards to UnityVS files
10 Years Ago
Time of Day update to 2.3.1 prerelease 2
10 Years Ago
Disabling water reflections should now give a much higher performance boost
10 Years Ago
Fixed issue with medical syringe leaving hand during player anims
10 Years Ago
Added viewmodel bob to pickaxe prefab
10 Years Ago
Global tree experiment
10 Years Ago
Fixed TestLevel crashing editor on OSX
10 Years Ago
Updated items from admin site Made editor not try to initialize EAC, some steam stuff Added TimeWarnings on shutdown/disconnects Updated BuildingTest scene/components
10 Years Ago
Made the flags inspector code a bit less shit
10 Years Ago
Added new player gestures to mechanim, created parameters
10 Years Ago
Exported new player gesture anims (shrug / victory) & set up clips
10 Years Ago
Removed client.lerptime (exploit) Changed how position lerping works (to appear less delayed)
10 Years Ago
syntax fuckup
10 Years Ago
Enabled EAC for linux/osx
10 Years Ago
Updated UnityVS to 1.9.2
10 Years Ago
cant remember what i did to the lantern but i think it was important.
10 Years Ago
Fixed standalone compile error
10 Years Ago
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10 Years Ago
Merge from procgen3 Updated prefab names Updated game manifest Protocol++ (network + save)
10 Years Ago
Updated UnityEngine.dll with plugins
10 Years Ago
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
10 Years Ago
Touching all the audio files