branchrust_reboot/maincancel

30,769 Commits over 3,867 Days - 0.33cph!

10 Years Ago
added fishing_rod_w prefab. added 3rd person fishing_rod animations.
10 Years Ago
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur) Removed damage indicator that was embedded on the main camera for some reason
10 Years Ago
updates crate files.
10 Years Ago
Made entity parenting a bit more bulletproof, error throwing protocol++ (forcing clean servers)
10 Years Ago
added loot_crate_B files.
10 Years Ago
added loot_crate_A files.
10 Years Ago
More shader clean up
10 Years Ago
Added built-in standard/universal cginc dependencies to avoid surprises in the future Updated custom standard/universal-based shaders for b12; also works on b11
10 Years Ago
Adding lods for the smoke stack, hopefully in the right place this time ;)
10 Years Ago
view model fishing rod sound effects.
10 Years Ago
fishing rod animations (catch fish / catch nothing)
10 Years Ago
Added vm bob to bone knife prefab
10 Years Ago
tweaked bone knife vm anims
10 Years Ago
Fixed the bad ambient light and smog.
10 Years Ago
idle / holster / deploy animations for the view model fishing rod
10 Years Ago
tweaked bolt rifle vm deploy anim
10 Years Ago
tweaked rock vm anims
10 Years Ago
Added mesh position offset to grass system
10 Years Ago
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets) Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
10 Years Ago
tweaked hammer vm anims
10 Years Ago
view model fishing rod rigged up and testing some animations.
10 Years Ago
Decor layer tweaks.
10 Years Ago
Various tweaks.
10 Years Ago
Tree colour tweaks, to match the grass better.
10 Years Ago
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
10 Years Ago
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
10 Years Ago
Refactored grass system
10 Years Ago
Backing up before I wreck shit.
10 Years Ago
Network fixes
10 Years Ago
EAC bundle for OSX
10 Years Ago
fish model done
10 Years Ago
Missing files.
10 Years Ago
Trees
10 Years Ago
Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
10 Years Ago
Trees.
10 Years Ago
improved rock player idle
10 Years Ago
Updated SSAO Enabled 2x downsampling on SSAO Slightly increased SSAO intensity
10 Years Ago
Unduck if pressing jump while ducked
10 Years Ago
EAC server update
10 Years Ago
Tree stuff.
10 Years Ago
Should fix EAC errors when more than 256 players on a server
10 Years Ago
Fixed not loading entity parents from saves (fixes missing locks on load)
10 Years Ago
Server always loads by default unless -skipload is on command line Reversed earlier change to Lidgren
10 Years Ago
OmniSharp-induced code cleanup (even found one bug, yay!)
10 Years Ago
Updated EAC.Client.dll
10 Years Ago
Tree stuff.
10 Years Ago
More files being backed up for the upcoming forest overhaul.
10 Years Ago
...boars and stags too.
10 Years Ago
Wolves and bears now made of flesh instead of stone.
10 Years Ago
Fixed railing creation physics push glitch Consolidated some common errors Error reporter reports current level name Fixed NRE in model.trigger Error logging now ignores errors from Oxide Fixed NRE in Effect.Init