33,933 Commits over 4,171 Days - 0.34cph!
Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
Recalculated entity bounds on all collectables
Fixed server held entity leak when dropped item is out of world bounds
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
slightly reduced cost of waterpipe shotgun
reduced cost of double barrel (one less pipe)
removed gear cost from landmine
reduced blade cost of metal barricade
reduced stone cost of stone/concrete barricades
oil barrels also produce a small amount of low grade fuel in addition to crude
reduced recycler volume slightly but increased audible radius
Fix RUST-1534
Fix bow shoot sound playing an extra time when quickly switching weapons
Update disabled state on the client whenever the parent reference changes
Fixed floating attachments when picking up weapons (RUST-1536)
Rocket launcher optimisation
Fixed "data is NULL" error when writing empty stream to network
Fixed error after running clear_memory
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
Theoretical "real" fix for skins issue
Salvaged hammer optimisation
Stone hatchet optimisation
Updated facepunch.steamworks to latest
Larger, easier to see holosight reticle (including during day)
reduced cost of bone knife
New recycler sounds
Distant gunshot polish
Explosion polish (mostly distant)
Misc minor sound fixes and polish
Back to temporary fix for skins not working
Real temporary skin fix this time
plants properly restore their age on load
plant hydration-color reworked
fixed stacking bug with harvesting
fixed water barrel particle effects
Add a touch more reverb tail and high end on distant gunshots
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Fixed NREs
Updated Manifest
Phrases
Fixed some weapons culling too early when thrown
Added editor save file converter to make save files human readable (only contains very basic info for now)
Fixed community and resource deposit entities being created on every server load (even if they already exist)
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
Fixed errors on maps without terrain when placing beartrap
Added sky to TestPlane
When using GameSetup player spawns without having to wake
Corpses use default physics parameters
Strip ceiling light rigidbodies and joints from server
Valve fixed skin issue, this is a proper fix
RigidbodyLOD sets detectCollisions and isKinematic
Added timescale server convar
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Semi-auto pistol optimisation
Removed unused hand IK code
Fixed aim angles not being broadcast if player standing still
Added gravity server convar
Salvaged axe optimisation
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!)
Player eye position hard coded, negates need for extra transform
Editor: Draw BLUE line where projectile weapon is pointing
Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
Added corpses server convar
Added events server convar
Less feet slipping when running/jogging
Lower rotation follows upper, not the other way around
Feet rotation deadzone when not moving
Fixed model stutter when going from looking up to looking down
Added Tools/Find/Invalid Colliders