30,765 Commits over 3,867 Days - 0.33cph!
Saving a colder TOD xml for the upcoming multi-biome support.
Suddenly the TestLevel coast is a bit chilly.
crouchwalk/jog aninations for the player + pistol;
Loot panel now properly shows all containers
Corpses have a seperate clothes container (prep for clothed corpses)
Fixed misc sentry errors
Log server errors to a seperate sentry
protocl++
Switched OS X build to 64bit in preparation of Unity 5
Fixed menu not showing up
Tagged all clothes as clothes
Fixed some of the new clothes not having collision
Fixed errors when hitting someone in their burlap trousers
Added component to dress players, for dev tests
Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
Made water always render before any other transparent objects since sorting doesn't work with it
Changed how SpawnFilter deals with carved terrain
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
Time of Day update to 2.1.1 prerelease 5
Updated :CoherentLabs from 1.8.4 to 2.3.0
Extended WaterColorUpdate to set the reflection clear color to the current fog color
jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
Updated all scripts to Unity 5
Print position when deleting entity because of invalid position
Can now build walls on walls
Blueprints can be non-craftable
Blueprints can define an item amount to create
Clothing slots enforced properly (can't wear two jackets etc)
Non clothing items can't be put in clothing slots
Fixed unity5 compatibility issues in amplify color and motion
Adding culling/LODing to floor/foundation/wall
Animal collision perf fix
Show server name in branding
These files shouldn't have ever been committed
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
Tweaked UpdateCollisionBounds for performance
Changed blends on player controller anims
Added anim events to flinch anims
Updated image effects to Unity 5
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
Added rigidbody to player collision (fixes huge amounts of lag clientside)
crouchwalk/jogging animations for the player holding a pickaxe
added flinching to the player mecanim; fixed the empty space between the player leg and burlap shoes/ tweaked the attack animations for some weapons.
added flinching to the player animation system
Updated some scene files to make sure the latest prefab changes were applied correctly
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Time of Day update to 2.1.1 prerelease 4
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