30,765 Commits over 3,867 Days - 0.33cph!
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Don't initialize PVT on dedicated server (!)
Disabling dynamic batching (fixes floating trees)
Added ammo_pistol, pistol_revolver
updated player revolver anims
Restricted what can be built ontop of a frame
Fixed being able to walk up stairs frame
Added lean, ironsights, lower to eoka/waterpipe
Added waterpipe shotgun (wip)
Added eoka pistol (wip)
Added thompson (wip)
Fixed broken item names in SupplyDrop
Fixed errors in trigger when shutting down
adding chest plate armour
Made the Thompson LOD3 lower.
Fixed trousers not removing the censor cube
Added 'censornudity' convar (default false)
Stop looting if moved away from source entity, or source entity destroyed
Fixed player preview being in a weird pose, having feet cut off
Tweaked how harvested items are awarded to the player
Added editor option to reload item list
Added human skull, wolf skull, spoiled apple
Thompson rust_reboot submit of the world and view models. LODs are done, scale and pivots should be sorted too.
Added a bunch of Dan's props
changed mask settings on head flinch
Fixed terrain holes showing up in the distance when the cave tops are culled
Made TerrainSkin work properly on the dedicated server
Added some null tests to TerrainCollision for scenes without TerrainMeta
Increased network ent view distance
Tiem of Day update to 2.1.1 prerelease 3
Missing items from last commit
Added holdtype anims to player controller
Wolf corpse now has cloth
Undone goosey's meta file changes that wouldn't change anything but actually broke everything
latest version of unity decide to change the meta files for a bunch of weapons. Benign changes and shouldn't affect anything.
adjusted the playback speeds for many of the animations ( to minimize the amount of "foot sliding" in the movement animations)
changed the running + bow animations so that the bow is lowered in a more natural position
Optimized pvt table textures; now 33% smaller
Tweaked pvt fetch code; now faster and more reliable
Fixed some more pvt hot reloading issues; quick cleanup
PVT is now live on Procedural Map
Fixed missing wolf in menu screen
Fixed lock not deploying properly when connected to server
Fixing NRE's in dedicated server (Please review these changes @andererandre)
Fixed pvt bug from hell.. again; deployed reference parallel cpu impl
Fixed pvt pre-pass raymarching wrong near-plane clipping
Refactored pvt code for hot reload friendliness and cleaned up dirtier parts
Raised pvt aniso level to 8 by default
Base pvt pyramids are now compressed
PVT now scales according to quality settings and available vram
Added two secondary materials and textures for skin comparisons.
Items can now override crosshair and use button to show information
Show information and override use when lock is held
Added revolver player anims
Edited wm_rock prefab ( target bone is now l_prop)
Added test caves
Protocol++
Added player anims to holdtype overlay player controller
more .meta changes to player anims
Added IK set weight anim events to rock & pickaxe player anims
Added crosshairs
If context menu has one option, just select it
Show menu option on crosshair if only one option
Show "menu open" on crosshair if multiple options
Show "pickup item" on crosshair if pickup is the only option
Improved the skin on first person arms, and main character model.
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
Adjusted the grass to match the trees a bit better. Slight moon tweaks.