branchrust_reboot/maincancel

30,765 Commits over 3,867 Days - 0.33cph!

10 Years Ago
fixed vm_rock missing event errors
10 Years Ago
Fixed NRE on server with clothes swapping Changed linux server not to ship steamclient.so
10 Years Ago
Made all scenes use tricolor ambient light
10 Years Ago
Time of Day update to 2.1.2 prerelease 1
10 Years Ago
Tweaking so out of memory errors get bucketed the same Fixed NRE in PlayerInput.ClientTick Re-enabled water reflection (perf test) Wolf now uses mesh collision Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
10 Years Ago
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
10 Years Ago
finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
10 Years Ago
Actual iceberg metas this time.
10 Years Ago
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
10 Years Ago
Asset files for the remaining icebergs.
10 Years Ago
Fixed terrain shaders (white terrain at close range)
10 Years Ago
Disabled PVT until it works again Disabled WaterFogVolume until it stops overlaying everything Increased client connection timeout Deleted skinshader, furshader (not working in u5)
10 Years Ago
shader fixes
10 Years Ago
Sentry error fixes 2
10 Years Ago
Fixed possible NRE on scene unload
10 Years Ago
Fixed billboards
10 Years Ago
Sentry error fixes
10 Years Ago
Include 64bit steam dlls with debug server build Lessen network grid size (perf test)
10 Years Ago
Fixed player being a black shiny blob
10 Years Ago
Added option to make Win32 client debug build Disabled water reflections (huge fps boost - possible Unity5 bug?)
10 Years Ago
Testing whether 64bit versions will allow Development mode now
10 Years Ago
Error reporter per platform
10 Years Ago
Don't fuck with timings (for now) Fixed errors not being reported
10 Years Ago
Disabling gibs (performance test)
10 Years Ago
Fixed more materials Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
10 Years Ago
Recompiled plugins with working UnityEngine.dll (!)
10 Years Ago
Updating properties on models so materials don't get re-created on import
10 Years Ago
More broken materials Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
10 Years Ago
Fixed some broken materials
10 Years Ago
Updated terrain generator test scene
10 Years Ago
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
10 Years Ago
Added some missing meta files
10 Years Ago
crouchwalk/jog animations for playing holding a pistol
10 Years Ago
Fixed billboards being massive (they're still broken though)
10 Years Ago
More fighting with CoherentUINet.dll
10 Years Ago
Re-compiled plugins with new UnityEngine.dll
10 Years Ago
Fixed some pink materials.
10 Years Ago
Fixed warnings in TerrainSkin and beautified its code a little
10 Years Ago
Removed shadow softener until it's updated for Unity 5 support
10 Years Ago
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
10 Years Ago
Fixed 32bit windows build not copying coherent libraries properly Removed some unneeded server debug output
10 Years Ago
Fixing CoherentUINet.dll complete fuckabout
10 Years Ago
Changed render-path to new deferred
10 Years Ago
Disabled motion blur properly, in effects convars
10 Years Ago
Player materials Disabled Amplify Motion until D can fix it for U5
10 Years Ago
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
10 Years Ago
64bit Steam DLL for playing in the editor
10 Years Ago
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
10 Years Ago
Coherent 64bit dll fix
10 Years Ago
Imported into Unity 5