branchrust_reboot/maincancel

34,599 Commits over 4,444 Days - 0.32cph!

10 Years Ago
Fixed bucket lift never going back down (hopefully)
10 Years Ago
Fixed some deployables being placeable partially inside constructions
10 Years Ago
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
10 Years Ago
Fixed mesh pop in (cave_medium_medium)
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed cave bucket lift animator being stripped from server builds
10 Years Ago
Scene2Prefab
10 Years Ago
Stricter melee / projectile AH (reduced padding)
10 Years Ago
Fixed a foundation stacking exploit
10 Years Ago
Fixed mesh pop in (cave_medium_medium)
10 Years Ago
Scene2Prefab
10 Years Ago
lowered m92 reload time manifest et al
10 Years Ago
Added more workshop item types
10 Years Ago
m92 buff mp5 craftable again (skin issue) thrown spear damage increased (f u)
10 Years Ago
Additional foundation stacking fixes
10 Years Ago
10 Years Ago
Updated ProcmapBench scene
10 Years Ago
10 Years Ago
10 Years Ago
AH tweaks
10 Years Ago
Added server side weapon firing rate verification to BaseLauncher as well
10 Years Ago
AH tweaks
10 Years Ago
Fixed httpimage's not showing when loading from cache
10 Years Ago
Fixed a rapid fire exploit
10 Years Ago
Readded blueprints, restored old menu music, buffed crossbow, everyone spawns with ak Updating items from v2 respects texture resize rules (instead of limiting all to 1024)
10 Years Ago
thrownweapon.cs now triggers throw anim directly deploy/repeat changes to charges charge animators updated (bools removed)
10 Years Ago
codelock no longer unlocks when first entering a code, just whitelists you (QoL) codelock remove icon changed
10 Years Ago
Skins
10 Years Ago
ladder rope cost reduced floor grill cost reduced prison gate cost reduced prison wall cost reduced chainlink fence cost reduced chainlink gate cost reduced shopfront cost reduced metal bars code reduced armored bars cost reduced wood bars cost reduced embrasure a cost reduced embaruse b cost reduced salvaged tool blade cost tripled can now find turret parts, stack of hqm and stacks of pipes in green boxes - no more sewing kits wood boxes no longer produce barrel contents slightly higher metal frag count from worst-case barrel drop slightly more techparts when found slightly more roadsigns when found
10 Years Ago
satchel requires 1 rope protocol++
10 Years Ago
EAC update
10 Years Ago
bunch of fixes for thrown objects proper orientation/sticking, obeys deploy delay
10 Years Ago
Fixed Wood Storage Box skins pretending they're for the Large Wood Storage
10 Years Ago
Fixed SavasIsland and SavasIsland_koth issues
10 Years Ago
timed explosive fix
10 Years Ago
Converted some updated skins to the new download system
10 Years Ago
TerrainCheckGeneratorVolumes fix
10 Years Ago
Fixed mesh pop in (cave_large_medium + cave_large_hard)
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed signs not loading after server restart
10 Years Ago
Better workshop voting
10 Years Ago
Updated to latest Facepunch.Steamworks
10 Years Ago
Rotated c4 in viewmodel, updated prefab
10 Years Ago
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
10 Years Ago
Workshop icons are supersampled,, slightly better lighting
10 Years Ago
Added culling volumes to military tunnels
10 Years Ago
Item Store shows additional media from Workshop entry (at a broken aspect ratio)
10 Years Ago
10 Years Ago
fixed overlapping UVs on the ak47 viewmodel / worldmodel tweaked m92 worldmodel positioning
10 Years Ago
Can manually re-render inventory icons