branchrust_reboot/maincancel

34,600 Commits over 4,444 Days - 0.32cph!

10 Years Ago
Can manually re-render inventory icons
10 Years Ago
10 Years Ago
Icon updates
10 Years Ago
Fixed halterneck icon rendering (missing PropRenderer)
10 Years Ago
Fixed grenade damage through walls (Rust-1466)
10 Years Ago
Structer high external gate terrain placement (RUST-1367)
10 Years Ago
Reduced cave prevent building volumes
10 Years Ago
Scene2Prefab
10 Years Ago
Stricter LOS AntiHack
10 Years Ago
Restored -nosteam switch (for benchmarks)
10 Years Ago
Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
10 Years Ago
Added server side reload cooldown verification Network++
10 Years Ago
Fixed reload cooldown verification issue when spamming + cancelling reload repeatedly
10 Years Ago
Reload fixes Network++
10 Years Ago
Manifest
10 Years Ago
Cloth sash assets
10 Years Ago
added wearable script
10 Years Ago
melee sprint block happens at moment of impact instead of strike time melee sprint block reduced mace cost reduced and damage buffed salvaged sword cost reduced
10 Years Ago
thrown weapons stuck into other objects use throw direction as impact normal
10 Years Ago
m92 sounds ambience polish, tweaks, and a few new sounds mixer tweaks
10 Years Ago
Added back wetness layer control to rust/std shaders; cheap/simple/straightforward controls + masking Fixed shadergui inspector script handling of detail-related keywords
10 Years Ago
Disabled rust/std detail layer in materials that weren't actually using it
10 Years Ago
merge into main
10 Years Ago
Improved reload verification
10 Years Ago
Door interaction toggles renderer batching on animator game object
10 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
10 Years Ago
Server compile fixes
10 Years Ago
updated supply signal vm
10 Years Ago
Recalculated bounds on door barricades
10 Years Ago
Increased tree entity bounds padding
10 Years Ago
Custom SMG is skinnable Semi-Automatic Rifle is skinnable Hatchet is skinnable Pick Axe is skinnable Waterpipe Shotgun is skinnable
10 Years Ago
Fixed NRE in UpdateInventoryFromSchema
10 Years Ago
Fixed skin being applied to weapon attachments again
10 Years Ago
higher accuracy collider wall.external.high.stone
10 Years Ago
a bit more
10 Years Ago
lowered repair cost for rifles/smgs m249 is repairable tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs lowered cost of longsword sheet metal produces more resources when recycled
10 Years Ago
Fixed billboard shadows in osx/opengl
10 Years Ago
Hat Fix
10 Years Ago
Might possibly fix some servers not letting some people craft skins
10 Years Ago
Added decal culling script to all static deferred decals
10 Years Ago
Nuked procedural virtual texturing
10 Years Ago
Updated rust native renderer dll
10 Years Ago
Optimized deferred mesh decal visibility culling; now 5-6x faster + more profile samples
10 Years Ago
Re-enabled dynamic batching
10 Years Ago
AH LOS tweaks
10 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
10 Years Ago
re-enabled xmas content (daily event) coal can be recycled
10 Years Ago
missing files
10 Years Ago
planters first pass
10 Years Ago
fixed invisible guide for planter