34,497 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                vending machines can enable broadcasting and show up on maps
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated vm shop map icon colors
fixed ceiling light moving the wrong way when shot
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed server compile issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better load balancing for batching tasks that cannot be threaded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Heavy plate armour assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added cheap and generic high freq detail to terrain potato quality mode
Tweaked intermediate terrain quality modes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reverting to old non-multithreaded batching for the patch (too risky)
 
                
                
                
                
                
             
         
        
            
            
            
                
                guest code on codelock
heavy plate armor slows player movement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed anisotropic performance regression affecting terrain perf on launch
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a walk animation for when the player is moving slower
 
                
                
                
                
                
             
         
        
            
            
            
                
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                sentry turret has laser sight
caveman sash visible after player has touched any hostile item
 
                
                
                
                
                
             
         
        
            
            
            
                
                if bed is made public it can be taken over and slept in by someone else
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▆▆█▇▊ ▇▋▄█▉▇▉▅▇▌ ▍▊ ▌█▆▍▋▄▊▅ ▅█▍▍▉ █▋ ▌▇▋▇ ▇█▊▄▅▆▋▍▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                plate armor recipie/armor/movement balance
phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main/physicssounds2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cannot place chairs and tables on walls =)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                nope on the relaxed bear face
 
                
                
                
                
                
             
         
        
            
            
            
                
                some world models tweaks (table and bear rug)
 
                
                
                
                
                
             
         
        
            
            
            
                
                bear rug destroys on ground missing correctly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                DebugSkin bundle (RUST-1556 maybe?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                should be able to place objects on table now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added MaxSpawnDistance to all impact effects and decals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed broken water impacts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rugs display health
Are vulnerable to melee
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fridge is easier to place RUST-1560
Fridge lock pos RUST-1564
Fridge now destroys on ground missing RUST-1566
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Doubled size of terrain potato detail texture; halved at GQ=0
 
                
                
                
                
                
             
         
        
            
            
            
                
                refactored some display code for vms on maps
buffed heavyplate body armor
fixed sash not showing sometimes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bear rug allow objects on top of itself again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Common rug icon more distinctive vs tool cupboard
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed negative protectino from heavy armor
massively increased condition
 
                
                
                
                
                
             
         
        
            
            
            
                
                bearskin rug costs leather instead 
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed turret laser dot being too far from target
 
                
                
                
                
                
             
         
        
            
            
            
                
                stone and twig floors are flat
 
                
                
                
                
                
             
         
        
            
            
            
                
                sentry laser more accurate still
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
19287 (alexrehberg)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed potentially offcenter entity occludee
 
                
                
                
                
                
             
         
        
            
            
            
                
                Debug hurt command takes hit bone as optional parameter
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed magic plate armor
restored negative effects of heavy plate (cold/heat)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed autoturret laser spazzing out
autoturret laser brighter