34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed issues with batched LODs getting randomly stuck
 
                
                
                
                
                
             
         
        
            
            
            
                
                CodeGen (client compile fix)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                correct settings for world model fbxs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convars to toggle batching threading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed race condition in mesh batch threading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added convars to toggle "immediate invalidate" feature on batching systems
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed flamethrower going through shopfront
shopfront has same health/protection as sheet metal wall
small delay with process indicator when both parties have accepted (less jarring)
 
                
                
                
                
                
             
         
        
            
            
            
                
                shopfront can't be stacked on itself
turrets no longer consider dead players hostile after they respawn and run back
fixed being unable to rightclick-move objects into customer side of shop front
no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced size of vending machine icon to prevent text clipping
lower right vending machine text displays number of items per sell order
vending machine has higher health
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vis double checks collider enabled state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Batching cleanup and fixes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed npc culling NRE after leaving server
Enabled back culling and variable visupdate rate
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Recalculated Jack O Lantern entity bounds (RUST-1571)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed batching issue with entities that are both pooled and skinned
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Log warning when normals / tangents of mesh are not matching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed occluder meshes import settings to skip normals/tangents
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare mesh flickering when switching LODs while batched
 
                
                
                
                
                
             
         
        
            
            
            
                
                Silently skip normals / tangents / colors if a mesh in a batch does not have them
GC optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some doors being invisible when moving for the first time after joining a server
 
                
                
                
                
                
             
         
        
            
            
            
                
                monuments are labeled on the map
rock is not considered hostile to sentry turrets
any damage dealt marks you as hostile to sentry turrets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked culling occludee debug view
Added SphereGizmo draw style to DDraw
 
                
                
                
                
                
             
         
        
            
            
            
                
                MeshData utilizes memory pool
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fix for ak world model offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked foliage wind
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadow related shader compile errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                increased size of sewing kit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized OnInventoryChanged path, profiling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added new gunpowder worldmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Batching optimizations and fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                vending machines can enable broadcasting and show up on maps
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated vm shop map icon colors
fixed ceiling light moving the wrong way when shot
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed server compile issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better load balancing for batching tasks that cannot be threaded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Heavy plate armour assets