branchrust_reboot/maincancel

30,757 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Vary PlayerUpdate fractionally to avoid bunching up
10 Years Ago
Fixed pickup not working Fixed being able to shoot building blocks to bits
10 Years Ago
Item modules are no longer instanced per item Item modules use opt-in event system instead of interface style system Item modules no longer derive from Scriptableobject Renamed ItemInformation to Item.Definition Item definition now holds Modules (instead of Item)
10 Years Ago
Added current decision gizmo to AI entity
10 Years Ago
Improved context map decision making
10 Years Ago
Made FollowWaypoint target distance configurable
10 Years Ago
Those two gizmos are no longer required
10 Years Ago
Added debug gizmo to behaviour base class
10 Years Ago
Added target distance to follow behaviour Fixed max per-behaviour max distance being ignored by follow behaviour
10 Years Ago
Refactored danger system
10 Years Ago
Made AI handler always execute in-editor
10 Years Ago
Added some basic AI script descriptions
10 Years Ago
Coder-art-fixed the menu background terrain height being off
10 Years Ago
Restored menu background terrain Added normal mapping to menu background terrain
10 Years Ago
Those seem to be unused
10 Years Ago
Only execute AI handler on server
10 Years Ago
Time to get this to main to keep the branch from diverging
10 Years Ago
Added placeholder texture for missing splats to fix pointless error logs in dedicated build
10 Years Ago
Oops, need TestLevelTerrain for the test level :S
10 Years Ago
Committing these meta files so it doesn't keep asking me to commit them
10 Years Ago
Test/Art - Getting Rid
10 Years Ago
Added missing meta files
10 Years Ago
Merging terrain normal related changes
10 Years Ago
Fixing NRE errors popping up on Sentry
10 Years Ago
fixed some bone structural errors in the deer rig.
10 Years Ago
updated andre's wolf prefab with my animation controller
10 Years Ago
ItemContainer no longer derived from ScriptableObject Wolf prefab now uses Minh's animation + effects Increased protocol
10 Years Ago
10 Years Ago
Changing protocol
10 Years Ago
Made items not be ScriptableObjects ItemID's are now uint (was int)
10 Years Ago
Fixed moon being kinda blue Tweaked LUT blending times
10 Years Ago
Minor fixes and adjustments
10 Years Ago
stag rig; stag running animation
10 Years Ago
Fixed LUT blending bugging around if a time sync from the server sets back the local time
10 Years Ago
Increased probability for small stones in forests
10 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
10 Years Ago
Cleaned up GameManager slightly First stab at stripping components on the DS
10 Years Ago
Added kickall Server Perf logging fixes Added textures command (lists textures)
10 Years Ago
Added LZ4 compression lib + wrapper
10 Years Ago
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10 Years Ago
Added server perf.csv spitting to server
10 Years Ago
Refactoring
10 Years Ago
Attempt at fixing motion blur resize issues
10 Years Ago
Fixed assert in Item.RemoveFromWorld()
10 Years Ago
Removed Tick Fixed fire gobbling too much wood
10 Years Ago
Added overlay refresh to TerrainMeta
10 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
10 Years Ago
Fixed NRE when user disconnects during auth
10 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
10 Years Ago
More specific profiling on TransformChangeMonitor