30,753 Commits over 3,867 Days - 0.33cph!
Null Ref fix n TransformMontitor
improved the barking / howling animation.. added a death animation for the wolf.
Fixed test level having two sky domes (wut)
Remove corpses after 6 hours
Fixed missing alphas on ground textures.
Can now die from starving
Can now die from drowning
Can now die from thirst
Can now die from freezing
Can now die from bleeding
Time of Day update to 2.1.0 prerelease 4
Moved custom space texture out of the third party folder
Added true HDR tonemapping (this needs tweaking, but let's give it a try)
Can harvest human meat + bones
Can harvest wolf meat + bones
Added ResourceDispenser class
Added custom editor property draw for item id's
Wood burns at a decent rate, updates loot UI appropriately
Added cave carving support to terrain
Fixed broken shader on Damage Indicator
Fixed fuckup in TransformMonitor which caused the server to stop running
Fixed infinite loop when dragging items into themselves
wolf bark and flinching animations; tweaked the howl / idle animations
commiting batch 3 of re-exported anims on new rig
Fixed campfire import scale
Changed how item models are loaded (this will temp break a lot of stuff)
Implemented Bill's campfire effects
Added LightEx - for animating lights
Added lerp visualization
Tweaked lerp, update rates
Added toggle for soft particles to custom particle shader
Can switch between players in spectate mode (jump and duck)
Fixed server error when players die
Steam Client -> clientside only
Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
added some new wolf animations; tweaked the walk animations.
Fade out water fog volume if far away from water
Fixed item inv not stacking different items properly
updated anim controller with anim for sleeping as well as a couple of missing jump anims. Jump anims will need some love once everythings in.
Commiting batch 2 of re-exported anims on new rig.
Wolf now dies
Wolf drops corpse (it's just a cube atm)
Player drops a corpse (a naked ragdoll that is stick to the floor)
Player corpse can be looted
Renamed ContextMenu to ContextMenuUI (name conflict)
Add inventory notifications to the previous update
Show active crafts in blueprint list
Renamed Version to BuildVersion due to System.Version name conflict
Added min and max cluster size to spawn handler
Craft notifications
Craft cancelling
Craft progress
Time of Day update to 2.1.0 prerelease 3
Sort by craftablility
Craft on click
Menu shows blueprints
Menu indicates whether you can craft blueprint
Added triangle-shaped grass meshes to sparse-coverage areas
Added PlayerBlueprints component
Now sending list of craftable blueprints to HTML (wip)
Tweaked terrain material UV mixing parameters