branchrust_reboot/maincancel

35,296 Commits over 4,324 Days - 0.34cph!

9 Years Ago
Layer stuff
9 Years Ago
Scene2Prefab
9 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
9 Years Ago
disabling shadow casting on far rocks
9 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
9 Years Ago
latest rock settings
9 Years Ago
statics optim
9 Years Ago
clutter optim
9 Years Ago
some deployables optim
9 Years Ago
a bit more
9 Years Ago
Added camera util + proper frustum plane extraction Added WaterCullingVolume for water surface clipping
9 Years Ago
Fixed server compile
9 Years Ago
Loot barrel impact & gib sounds Handful of level tweaks
9 Years Ago
placed some temp safeguards in the lift at rocket factory
9 Years Ago
viewmodel organisation - clean export for vm
9 Years Ago
tundra small rocks no longer have moss (they also show in desert biome) rock collectables are a tad larger
9 Years Ago
Merged Facepunch.Unity changes
9 Years Ago
Fix for the rocket factory ground mesh disappearing Fixed LOD distances on rocket factory objects
9 Years Ago
Nicer initialization Server address + Server name for integration
9 Years Ago
Fixed getting server list from the wrong place
9 Years Ago
Disabled the 2 east lifts in launch_site
9 Years Ago
Fixed ground holes in the rocket factory
9 Years Ago
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9 Years Ago
Detailed stair colliders, tiers variations
9 Years Ago
Added water culling volume to launch site basin
9 Years Ago
Merge from detailed_stair_colliders
9 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
9 Years Ago
bradley work
9 Years Ago
fixed hazmat suit colors
9 Years Ago
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9 Years Ago
skin approval + icons manifest
9 Years Ago
jsons
9 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
9 Years Ago
Subtracting all AI experiments
9 Years Ago
fixed bradley gib NRE
9 Years Ago
Added some more rigorous sanity checks where navmesh agents are concerned. Added a navmesh agent safeguard that will help agents onto navmeshes, or kill them if they fail.
9 Years Ago
Commented out Kill command from safeguard. Delay for retries to put an agent on the navmesh increase in length with each try up till the cap.
9 Years Ago
fixed issue with semi auto pistol vm deploy animation
9 Years Ago
Navmesh agent safeguard should be a server component. Re-enable Kill command.
9 Years Ago
Removed Safeguard (we'll deal with this in the spawn handler instead).
9 Years Ago
bradley normal map fixes bradley emissive fixes bradley LOD fixes idle sounds engine exhaust
9 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
9 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
9 Years Ago
viewmodel organisation - clean exports for vm
9 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
9 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
9 Years Ago
Lowered q=0 textures to quarter res and q=1 to half res
9 Years Ago
merge from main/music-v2-merge
9 Years Ago
fixed bradley falling through the world when flipping over bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
9 Years Ago
compile saftey