33,905 Commits over 4,171 Days - 0.34cph!
Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
Moving tree stump / log textures to safety
Deleted old unused tree assets
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
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Launcher splash screen updated
New Forest splat textures (Maybe not definitive)
merge from legacy foliage spec
tweaks to overgrowth materials - temporary until move to current foliage shader
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
Added player building proxy meshes for reflection pass
Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
Improved animal flee behavior
Player constructions have their own environment type (no longer share building type)
Improved reflections inside player constructions on quality setting 1
Fixed shadows on some building block reflection meshes
Added world reflection quality slider to graphics settings
World reflection quality convar is now saved
searchlight no longer accessable without TC access
bandages and syringes now show their information panel
spelling fixes
repairing now costs 20% of an items total instead of 50%
repair bench no longer costs wood, 125 metal frags
mountable cleanup
passenger/saddle seat TESTS, relax
Fix for UnityShadowLibrary.cginc; touched internal-deferredshading shader
Changed remaining core shaders to roughness
Core/generic now matches core/generic (SRM)
Added occlusion (A) to SRM packed map, optional
Fixed minor issue that caused incorrect star positions relative to the sun and moon
Added face culling option to core/generic
Fixed 275 compiler warnings
Bundle splits (added a third texture bundle)
Updated bundle split tool
Treat warnings as errors - let's see how this goes
Fixed vm torch not hitting centre of screen, tweaks to anims
Improved load balanced execution of AI.
Added a couple new convars to control the ai execution.
Fixed a few more warnings
Unpacked all materials (for now)
Merge from unity_2017.1.3
fixed foot IK spazzing out on Gibs ( eg. loot barrel gibs )
Potential fix for "_MainTex" UI error when opening map
Fixed OnViewModeChanged NRE
Enabled player death database again
Potential fix for another "_MainTex" UI error
Chainsaw for goosey/ prefab/fbx/ textures/materials