34,529 Commits over 4,232 Days - 0.34cph!
fixed a bunch of worldmodels not having outlines
outlines enabled by default
more fixes for worldmodels
added hair dye assets to skin assets. tweaked material values to balance. hair cap base colour needs to be made unique to each material per hair dye asset.
skin approval
fixed camera warning
Defaulted culling.world to false; needs more fixing and testing
Removed unused component references from main camera
Fixed project settings define symbols
Changed culling.world to unsaved for now
Cherry picked WorldModelOutline NRE fix
worldmodeloutline osx fixes
Reapplying fix for missing camera script warning
Fixed hair colour not applied on armpit, pubic or eyebrow
grenades inherit player velocity when thrown ( run forward and jump for more range)
f1 grenade has larger radius
optimized special fx sprites
Cherry picked occlusion culling fix
24227
Merge culling fixes and optimizations
Fixed meshlod culling sphere bounds
Stricter bed placement - half height wall exploit
junkyard viewing platform now available
Merged from animal behaviour branch.
junkyard - cant jump on top of container bridge
Attempt to fix the furnace error
Fixed warning on server when NPCs eat plants.
Misc fixes and improvements in NPC behaviour.
Fix compile error on server.
More on animal behaviour.
Makeshift Hazmat suit art
Merge from building_system_3.1
Added shell protection to 1/2 and 1/3 walls
Subtracted animal ai changes from main
Renamed Loot Box to Gambling Box
Facepunch.Steamworks v0.7
Larger prevent build volume at tunnel entrance / exit (Hapis)
Quarry cave exploit fix (Hapis)
Slightly less loot at Refinery (Hapis)
Site A tunnel floor fix (Hapis)