branchrust_reboot/maincancel

38,959 Commits over 4,536 Days - 0.36cph!

10 Years Ago
added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better in 3rd person.
10 Years Ago
tweaked binocular 3rd person positioning
10 Years Ago
ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
10 Years Ago
adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
10 Years Ago
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
10 Years Ago
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
10 Years Ago
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
10 Years Ago
Merge from invoke_handler
10 Years Ago
holosight worldmodel lod updates
10 Years Ago
lasersight world model lod updates
10 Years Ago
Fixed rare ArgumentOutOfRangeException in InvokeHandler
10 Years Ago
Stripped Mesh.MarkDynamic entirely because it's retarded
10 Years Ago
Profiler cleanup
10 Years Ago
Muzzleboost world model lod updates
10 Years Ago
Another ArgumentOutOfRangeException
10 Years Ago
Merged occluder optimizations
10 Years Ago
Group profiler by entity name in GroupDestroy
10 Years Ago
Profiler sample around Protobuf.Entity.Deserialize
10 Years Ago
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
10 Years Ago
Invoke optimizations
10 Years Ago
Muzzlebrake world model lod updates
10 Years Ago
Small scope world model lod updates
10 Years Ago
Silencer world model lod updates
10 Years Ago
fixed plants not growing fixed plant color scale not being applied
10 Years Ago
Enabled occlusion culling on dx9 and glcore
10 Years Ago
fixed purple textures on stone hatchet projectile
10 Years Ago
simple scope balance + implementation
10 Years Ago
skin approval + icons
10 Years Ago
Added pooling support to loot containers and collectables
10 Years Ago
Updated Wooden Armour
10 Years Ago
Wooden Armour uses correct icon
10 Years Ago
Skinning tweaks
10 Years Ago
Fixed visibility check for local occludees per entity
10 Years Ago
Fixed extinguish sometimes being called twice on fire / water entities
10 Years Ago
Removed player model convars (exploitable) TrackIR convars are no longer admin-only
10 Years Ago
New skins
10 Years Ago
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9 Years Ago
searchlight phrases manifest protocol++
9 Years Ago
Improved closest cascade resolution when using two cascades
9 Years Ago
Disabled culling on d3d9
9 Years Ago
Disabled culling on glcore coz readback is stalling; needs proper async
9 Years Ago
searchlight fixes/balance/visual improvements
9 Years Ago
lr300 viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
9 Years Ago
rocket launcher viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
9 Years Ago
thompson viewmodel tweaks ( fixed clipping at certain FOVs, improved animations, fixed ADS alignment )
9 Years Ago
semi_auto pistol viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
9 Years Ago
binocular viewmodel tweaks ( fixed the weird wrist pose )
9 Years Ago
mp5 viewmodel tweaks ( fixed clipping at certain FOVs, improved animations, fixed ADS alignment )
9 Years Ago
pickaxe viewmodel tweaks ( fixed clipping at certain FOVs, improved animation, fixed wrist pose )
9 Years Ago
Merged from prerelease