branchrust_reboot/maincancel

37,276 Commits over 4,444 Days - 0.35cph!

9 Years Ago
PostProcessLayer fall back to normal render path when TAA is disabled
9 Years Ago
overlay mask for armor display
9 Years Ago
overlay colors
9 Years Ago
Fixed TAA-induced alpha ghosting in player preview
9 Years Ago
new armor info panel bone armor protects legs as well
9 Years Ago
compile fix color change for overlay again
9 Years Ago
TAA alpha stabilization (player_preview)
9 Years Ago
armor information displays in crafting window
9 Years Ago
clothing arrow protection unified with bullet protection
9 Years Ago
compile fix
9 Years Ago
explosives information panel
9 Years Ago
tweaked a bunch of impact f/x
9 Years Ago
improved watersplash on rocks effect
9 Years Ago
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9 Years Ago
Fix volume jump when a sound that's already fading out is told to fade out again Add ability to define falloff/spread/spatial blend curves on a sound by sound basis New tree sounds
9 Years Ago
added weapon modification information panel fixed alpha blend issue with player preview when closing inventory menu
9 Years Ago
Compile fix
9 Years Ago
tree bonus marker hit sound tweaks
9 Years Ago
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9 Years Ago
9 Years Ago
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9 Years Ago
seed info panel
9 Years Ago
small tree bounds fix
9 Years Ago
Network++
9 Years Ago
Spinner bug fix
9 Years Ago
Netting has larger ladder volume to allow climbing over frames
9 Years Ago
radiation clothing information panel fix
9 Years Ago
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
9 Years Ago
Player preview protection tooltips
9 Years Ago
Zoom tooltip fix
9 Years Ago
Added cap base color override option to hair dye
9 Years Ago
fixed floating geo on male facial hair 01 and added a bit more density on chin area, fixed wrong morph target order on female eyebrows, creating dye material sets
9 Years Ago
missing seed panel fixed explosive information panel player preview glow changes
9 Years Ago
bandana bullet protection halved headdress melee protection reduced by 20% fully body armor values are displayed properly implemented primitive box model
9 Years Ago
map fixes for mod support
9 Years Ago
skin approval
9 Years Ago
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
9 Years Ago
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
9 Years Ago
tree game optimization
9 Years Ago
merge into main
9 Years Ago
Proper fix for player preview shaders
9 Years Ago
phrases
9 Years Ago
Fixed player preview alpha fade on inventory transitions
9 Years Ago
Merge from culling-lodcomp
9 Years Ago
Fixed disabling culling.lodcomp not restoring visibility on registered objects
9 Years Ago
Fixed culling always drawing gizmos (only on debug now)
9 Years Ago
X is no longer placed low enough to require a crouch
9 Years Ago
Protection typo fix Phrases
9 Years Ago
Fix for sign painting UI been dark
9 Years Ago
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