reporust_rebootcancel

106,839 Commits over 3,836 Days - 1.16cph!

7 Years Ago
sitting in chair provides 100% comfort
7 Years Ago
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7 Years Ago
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
7 Years Ago
BasePlayer.MaxVelocity takes mount velocity into account Eye verification distance checks take BasePlayer.MaxVelocity into account Unified eye verification checks to eliminate duplicate code
7 Years Ago
Merged from main
7 Years Ago
Improved navigation/steering WIP
7 Years Ago
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7 Years Ago
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7 Years Ago
NRE Fix better exploit attempt logging
7 Years Ago
Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw Fixed penumbra shadows not clearing all overhead when shadow quality below 2
7 Years Ago
Added grass material for grass spawns w/ lower shadow intensity Restored original overgrowth material to 1.0 shadow intensity Added Shadow Quality slider to Graphics menu
7 Years Ago
EAC SDK update
7 Years Ago
Fixed thrown weapons and arrows disappearing on impact when hitting entities Fixed checksum mismatch always clearing world cache on certain platforms Removed temporary savegame fix for staging servers Network++
7 Years Ago
Bone club vm -fixed popping from throw cancel to idle
7 Years Ago
Fixed issue with graphics settings and custom screen space shadows
7 Years Ago
Penumbra toggle on point and spot shadows
7 Years Ago
Slight refactor to deferred shadows to allow penumbra toggle Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017) Nuked unnecessary files
7 Years Ago
EAC SDK update
7 Years Ago
Save entity position relative to parent entity Fixed invisible locks on server restart
7 Years Ago
Tweaked shadow distances
7 Years Ago
Disabled blocker search early out in directional pcss due to artifacts Disabled penumbra shadow filter noise to help with flickering
7 Years Ago
re-added player y position smoothing
7 Years Ago
nre fix in NearMountPoint sound NRE fix
7 Years Ago
protocol++
7 Years Ago
increased size of chair prevent building /deploy volume vertically
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Adjusted searchlight and heli light shadow radius
7 Years Ago
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7 Years Ago
7 Years Ago
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7 Years Ago
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7 Years Ago
7 Years Ago
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7 Years Ago
Small tweak to directional penumbra, more softness at base
7 Years Ago
Added penumbra shadows for sun/moon light (broke cascade blending)
7 Years Ago
Cherry picked grass changes
7 Years Ago
Added penumbra shadows for spot and point lights (toggle incoming) Re-enabled shadow intensity with new custom, alu only dither Changed material propery order and control for foliage shadow intensity
7 Years Ago
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7 Years Ago
Fixed black shading spots on grass Changed grass size to be more realistic Material tweaks
7 Years Ago
merge in
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
tests
7 Years Ago
updates to Bow VM