121,135 Commits over 4,018 Days - 1.26cph!
Fixed hair deformation on a few cases
Set up hat.burlap.wrap for hair
nailgun no longer damages wood structures
nailgun nails stay in world and are retrievable
tweaked a bunch of 3rd person player animations ( shoulders / elbows look more natural )
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added facial hair style 2 to hair-impl
Merged hair to hair-impl
tweaked materials and textures, vertex lighting etc
More iceberg progress
Slightly more snow ores
Fixed server compilation
Updated manifest
Northen Hapis more cold, icelakes and icebergs prep
Added hair deformation and removal flags to all(?) head wearables
Finished hair removal and deformation code
Item description updates and fixes
Phrases
Tweaked Flower sizes, colors and patch density to look a little more natural
Sulfur collectable layer fix
Wood collectable layer fix
tree and deco colliders + gibbables
prefab setup for deployables and world models
Fixed culling edge case + extra debugging
Updated candle hat prefab with deformation flags
Wearable based hair deformation (wip)
Syke! removed balds
Eyebrows and facial hair now properly adjusted to face (morph cache)
Replaced eyebrow and facial hair meshes with matt's fixed versions
Added steamid-based hair piece randomization
Added bald/remove option
tree decoration models, individual world models files, textures
Hair piece collection now assignable per skin/race set
Adjusted hair sets folder to reflect changes
Added hair sets player model and ragdoll prefabs
Hair piece replacement/removal
Double shotgun worldmodel update, material settings changed
updated the nailgun prefab with Tom's LOD models
viewmodel skinning update for SAR & Eoka
Fixed culling in glcore
Fixed dark viewport in glcore / all platforms
Fixed compilation warnings
Merge from culling-noprepass (everything's occluder now)
Fixed a few false negative cases + more accurate screen-space bounds
Sparse grid cells no longer grow
Added grid and screen-space bounds to debugging
Added distance fade and ztest toggles to ddraw line and bounds
Flame turret can no longer be locked (bug fix)
first attempt at removing occluder pass