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112,373 Commits over 3,928 Days - 1.19cph!

9 Years Ago
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
9 Years Ago
Instahit logs are yellow in console
9 Years Ago
Tweaked speed forgiveness in instahit detection
9 Years Ago
Tweaked max entity velocity in instahit detection
9 Years Ago
Improvements for the alternative projectile instahit detection
9 Years Ago
Alternative solution to projectile instahit
9 Years Ago
instahit fixes
9 Years Ago
debugging
9 Years Ago
fix for no water purifier guide water purifier only produces steam and bubbling sound when water is actually being processed
9 Years Ago
manifest, loot, phrases et al
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
bota bag and waterbucket cannot be filled until fully deployed final water purifier functionality
9 Years Ago
Physics sounds/effects WIP
9 Years Ago
water purifier functionality
9 Years Ago
Caught fish sounds (fish trap)
9 Years Ago
Sound & mix tweaks
9 Years Ago
merge from main
9 Years Ago
silencer changes
9 Years Ago
changed the default Editor Inventory Loadout back to the previous one
9 Years Ago
instahit tweaks
9 Years Ago
checking in the previous RustPlayerSkeleton.asset
9 Years Ago
Deleting the old player Animations folders/files
9 Years Ago
instahit check improvements silencer lasts more than twice as long silencer reduces damage by 25% instead of 30%
9 Years Ago
fixed the player_model prefab so it uses the new anim controller
9 Years Ago
optimized and improved the look of the all of the player movement animations
9 Years Ago
AntiHack has instahit convar
9 Years Ago
merge from main
9 Years Ago
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
9 Years Ago
Merge from main
9 Years Ago
Fixed remaining gl issues
9 Years Ago
Adjusted default AntiHack parameters
9 Years Ago
AntiHack keeps track of kicks and bans
9 Years Ago
Prevent movement layer is included in AntiHack checks
9 Years Ago
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9 Years Ago
missing
9 Years Ago
baseline for water purifier/desalinator
9 Years Ago
instahit fix can no longer codelock fish traps ( wow )
9 Years Ago
Couple edit-mode more fixes
9 Years Ago
Improved quit to editor handling of when revz is enabled
9 Years Ago
Fixed fog seam on river to ocean transition; rivers too low tess for vertex fog Optimized screen coord to frustum ray
9 Years Ago
Found an ingenious (i really mean dumb) way to allow runtime toggle for debug/testing; default off for now Tested d3d11; d3d9 and gl need work before merge
9 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
9 Years Ago
Fixed turret LOS check ignoring cave triggers
9 Years Ago
Vis.Colliders handles terrain triggers
9 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
9 Years Ago
Fixed world models / ragdolls ignoring cave triggers
9 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
9 Years Ago
Tightened valid cupboard deployment angle
9 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)