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143,538 Commits over 4,413 Days - 1.36cph!

7 Years Ago
Ship style 2 & prefab
7 Years Ago
Wheel turning and steering working
7 Years Ago
Axle fix
7 Years Ago
Mark instruments as default blueprints (except acoustic guitar)
7 Years Ago
Merge instruments_cost_adjustment
7 Years Ago
Normals output is now correct.
7 Years Ago
Block all active key inputs when switching to an instrument
7 Years Ago
Merge from main
7 Years Ago
Style 2 backup
7 Years Ago
Initial work on updated chassis wheel/axle/suspension visual setup
7 Years Ago
Specular and Glossiness output is now correct.
7 Years Ago
Cargoship prefab surgery. Put Cargoshiptest into the ship scene.
7 Years Ago
updated instrument crafting costs
7 Years Ago
merge from main
7 Years Ago
horse debugging and movement improvements
7 Years Ago
DLC unlock for everyone Remove audio bundle
7 Years Ago
Materials are now setup correctly
7 Years Ago
[D11] Tweaked LOD distances on held items and weapon mods from QA LOD popping list
7 Years Ago
[D11] + Spheretank_storage_tank LOD tweak
7 Years Ago
Results from baking are now exported into the project.
7 Years Ago
[D11] + Harbor 1 - scene to prefab with SLOD
7 Years Ago
updated vm guitar anims Added vm jerrycan guitar anims Added jerrycan vm animator, hooked up in vm prefab
7 Years Ago
[D11] + trailer_a culling fix in Harbor_1
7 Years Ago
[D11] Crossplay changes Platform specific logos next to servers/uid's and Gamertags. Player blocking and blocked players automatically muted.
7 Years Ago
[D11] +Another set of LOD tweaks, Harbour/Harbour 2 should be checked over
7 Years Ago
[D11] Wooden Cabins A to E. External Cabin Structures collapsed to single mesh with updated collisions.
7 Years Ago
remove bad trees
7 Years Ago
[d11][dtls] endian messup
7 Years Ago
phrases
7 Years Ago
[D11][DTLS] Removed memorybinstream. Superflous code.
7 Years Ago
manifest fix
7 Years Ago
[D11] + First set of LOD tweaks continued
7 Years Ago
[D11] + First set of LOD tweaks
7 Years Ago
network++
7 Years Ago
merge from instruments
7 Years Ago
[D11] Symbols for Unity supplied plugins July 2018 QFE5
7 Years Ago
Added poolable component to all static rocks, rock formations, cliffs, icebergs and ice sheets (which adds them to the world grid)
7 Years Ago
Merge from main
7 Years Ago
ProceduralObject now works with world grid
7 Years Ago
[D11][DTLS] "Fix" to DTLS disconnect. Still needs a bit more work though.
7 Years Ago
[D11] NRE fix
7 Years Ago
[D11] Rejigged Mixer levels for TRC check
7 Years Ago
[D11][UI][#3079] Fixed missing button prompt. Fixed translation broken translation key
7 Years Ago
[D11] PS4 BETA don't include trophy pack
7 Years Ago
[D11] Added late game items for QA test
7 Years Ago
[D11] Water_well_a through e SLODS, + Harbor 2 SLOD. There are some autogen issues with these that I am yet to find a fix for.
7 Years Ago
[D11] Fixed borked Chainlink Fence LODs, shouldn't look so stanky now; Also tidied up Kerb LODs in same folder
7 Years Ago
[D11] Remove client var from #if
7 Years Ago
[D11] Fix defines...maybe
7 Years Ago
[D11]Define fix