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111,613 Commits over 3,928 Days - 1.18cph!

10 Years Ago
Updated quarry bucket collision Added Oiljack gibs
10 Years Ago
Missing parentheses.. Doh
10 Years Ago
First pass at bullet flybys
10 Years Ago
Added selection history editor window Unified itemicon's smaller icon Show contents on vessel item icons
10 Years Ago
ItemDef - maximum draggable amount
10 Years Ago
First version of an optimized custom draw call batching system
10 Years Ago
Item containers can define the max stack size Can define item defs to never drop a world model version
10 Years Ago
Consume contents
10 Years Ago
Oiljack animations and prefab setup
10 Years Ago
Inventory contents contents Item/container contents flags Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point
10 Years Ago
Added native water simulation solver path; more lightweight threading; updated RustNative binaries Shore wetness blend masking; integrated across relevant standard shaders, controlled by terrain material Added underwater spec occlusion Updated water prefab
10 Years Ago
merge from main
10 Years Ago
removed log
10 Years Ago
Merge from main
10 Years Ago
Fixed deployable guide missing some of the mesh Added deployable distance to Construction component for helk
10 Years Ago
A bunch of new ambient stings
10 Years Ago
portable electrical generator model + materials.
10 Years Ago
Added wolf headdress model, textures, etc.
10 Years Ago
Editor item creation tool
10 Years Ago
Oiljack all files so far
10 Years Ago
Handle server is full properly Shader variant updates
10 Years Ago
Undone shader test
10 Years Ago
Consolidated shoreline wetness into terrain layer and improved material params; edited defaults Fixed issues across multiple water instances; fixed some bugs as well Cleaned up shaders; fixed all remaining water rendering issues, except for SSAO on top of water Added WaterLevel scene
10 Years Ago
merge from main
10 Years Ago
health setup for quarry
10 Years Ago
Shader bundle experiment
10 Years Ago
AF default to off
10 Years Ago
Corpse schoolboy error
10 Years Ago
Extra warning is primaryBody isn't set
10 Years Ago
merge from main
10 Years Ago
Water mesh remake; now simpler and faster; now supports 256x256 resolution for central patch Refectored water renderer; fixed issues with disappearing highlights, fog Added and cleaned up preliminary terrain shoreline wetness from last week Water fog fix from last week, now stable; replaced depth texture in global fog and TOD scattering Refactored threaded simulation
10 Years Ago
Compile error
10 Years Ago
Fixed server NRE in ServerProjectileHit
10 Years Ago
Fixing/Diagnosing server BaseCorpse NRE
10 Years Ago
Fixed crash when spawning block.halfheight (Unity 5.1 missing material crash)
10 Years Ago
Don't spawn tundra field trees in the arid biome
10 Years Ago
Fixed climate script being stripped from servers
10 Years Ago
Hemp copy & paste to procmap
10 Years Ago
Subtracted changeset 8635 Properly fixed ocean water level Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
10 Years Ago
Elephant grass & mountain cloud effect tweaks.
10 Years Ago
Added hemp plants to Hapis Island forests. Picking them gives clo... I mean plant fibers
10 Years Ago
Second loot table tweak for barrels.
10 Years Ago
Send new ambient sounds to the right mixer channel
10 Years Ago
Barrels and ore don't respawn in ocean.
10 Years Ago
Phrases
10 Years Ago
manifest
10 Years Ago
Fixed crafting queue not returning ingredients on disconnect/sleep/die
10 Years Ago
Proc map water level hack ( revert this shit and update proper plz andre )
10 Years Ago
Mountain peak fume effect.
10 Years Ago
Spear velocity tweaks