110,898 Commits over 3,897 Days - 1.19cph!
Also copy all the bullshit to the -buildTo folder
Removing timestamp from GameManifest
Made tree mesh placeholders spawn whenever the loading screen is invisible
Made tree prototypes rebuild whenever they are out of sync
Made tree mesh placeholder child objects get moved to the correct layer
Seperate server build fuckup
Fixed -builtTo command line fuckup
Splitting server debug build
Allow building to specific folder if command line is set
Log when official sever is rejected because it's not on the whitelist
Fixed pink viewmodel arms on b13
Fixed server compile error
Fixed that all rocks looked like metal in b13
Made my iceberg fix slightly less ghetto
Fixed icesheets being pink
Ghetto fixed icebergs being super shiny
Manually added temporary colliders to the snow trees as they are missing in the speedtree files
Made unused components on placeholder tree objects get deleted
Refactored decor system for better cross-frame load distribution and faster refreshing
checking in new lods, transition should much smoother.
Added dev.culling <layername> <distance>
Putting tom's keypad on the code lock
Show warning overlay if EAC isn't running (for the people running from the exe)
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
Moved branding overlay to uui
Removed wood piles from the spawn list (chop them trees, people)
.. now with less debug output
New, simpler melee vs building block damage procificency system (unbalanced)
Balanced metabolism - can now stave to death again
Hammering blocks now increases health or demolishes faster
Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
Fixed NRE in SetupPlayerFootstep
Fixed NRE in chat system
Added server.globalchat convar
added footstep events to the crouchwalk
Tweaking physics variables for dedicated server
Don't hide tree entities in heirachy, it helps nothing
Fixed rocks using wrong shader
Fixed procedural map not generating properly in editor
created LODs for chicken.
rigged up the chicken for animation.
Server: delete dropped items after x seconds (temporary lag fix)
Re-added player name tags
Disabled PVP looting (until we have some other stuff in place)
Fixed missing references on server for Footstep stuff
Pie menu transition animations
Fixed "Rust/Standard Legacy Terrain" alpha clip issues
Fixed serialization bug in tool cupboard
Removed debug output
Also hude the HUD if dead or in debug camera mode
Mousewheel item selection
Hide HUD when in menus etc
Hide crosshair when not looking at an entity
Animations for crosshair, health tooltip
Tap USE to run default option, hold to open menu
Updated crosshair tooltips, stripped out old
Fixed incorrect path in bootstrapping on OSX
Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)