128,939 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added assignable icon for placeholder/unused splat slot
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Lowered default maxunack, multichannel snapshots
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Initial version of the dynamic cull grid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated anim events for vm rock attacks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merged NPC steering improvements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added priority to decor scripts
Added cull grid instance (still unused)
Added field rocks to the arctic biome
Gave rocks placement priority over bushes and made them block bush placement
Tweaked rock terrain modifiers
Tweaked bush scales
Tweaked test cave
Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed short NPCAI time warnings.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated salvage axe attack2 hit anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added simplified salvage axe idle, updated blends on controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                AISense.Think no longer called twice.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NPC animation state.
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPC now flinch when attacked.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made monuments block other stuff from from spawning inside them as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals now sleep in the woods instead of directly on their spawn point.
Sleeping animals are no longer disturbed by resource nodes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed fake CanSleep check.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hacky biome and topology map loading for TestLevel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated water to latest version
Fixed water shore fade and refraction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
 
                
                
                
                
                
             
         
        
            
            
            
                
                rigged the sawed off shotgun and started animating it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                AI now remember their current action's score.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Undone maxunack checks (should fix client input freeing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly toned down the dreamlike bloom.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cleanup & files for Diogo
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Time of Day update to 3.0.0 prerelase 4
Added native support for aerial perspective
Made aerial perspective depth calculation physically based
Allows for fog that is unrelated to aerial perspective
Combined sky and ground passes into a single pass
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Trying synchronous reflection probe updating to see if that fixes the reflection probe issues
Tweaked water material reflection intensity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 3.0.0 prerelease 5
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted water breaking changes
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed water writing to depth on Windows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect