110,898 Commits over 3,897 Days - 1.19cph!
Recompiled RustBuilder.exe
Don't forget to build the prefabs too(!)
Shaders should use a single bundle
New bundling system tests, cleanup
Fixed invisible trees
Tweaked dedicated server timings
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
Animals now like to avoid deep water.
Fix for occupied loot bug
Animals now only hunt when hungry and eat until they are full.
adjusted the chicken LOD so the transitions happen smoother
lowered the chicken sounds so you don't hear them halfway across China.
Animals now gain calories from eating meat.
Animals can now eat corpses.
First pass legacy map port, terrain + splats + road
Adding satellite dish game files and prefab
fixed the chicken anim controller to use the Speed variable
Merged changes from main.
Trunk merge - new building system
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
Adding missing pillar icon
Fixed underwater color grading looking neon blue in the arid biome
Added chicken to the spawn handler
Fixed building walls horizontally out of the side of other walls
Made some quick icons for the building parts
Added speed param to chicken_anims (unused by the controller right now but animals use this)
In editor spawn with a foundation plan
Tweaked maximum rock slopes
Fixed rock_08 loving to be placed beneath the terrain
Coderart-tweaked dirt texture to play nice with color mapping
Made the default server seed get generated from a unique device identifier
Allowed water streams to form in the arctic biome again
Tweaked water level in the arid biome
Smoothened island outline shape falloff
Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
Fixed compile error due to missing root bone in chicken skin
Fixed generatemanifest/prefabupdate changing prefabs without changes
prefabupdate now 70x faster
grabbed latest phrases
Fixed terrain slope calculation being slightly off on diagonal polygons
Animals now use one behaviour tree.
Builder - try to build the bundle
Fixed a crystal material being pink
Made the generated savegame name more failsafe
Disabled server autosave in-editor for less stuttering while testing
Removed chicken/temp.mb (?)
fixed the footsteps playing multiple times
Changed default world size to 4000
Changed default world seed to 0 (i.e. generate a random seed)
Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width
Tweaked decor rocks
Protocol++ (network + save)
added an "chicken_skin" prefab with all the components set up (copied how the other animals were set up)
added sound fx for the chicken
added particle fx for the chicken (feathers flying around when flapping)
added a script to change animal skins
Converted Rock to new HeldEntity system
Animal attack stats now part of BaseAnimal.
Updated image effects to b13
Made sharpening toggle with AA
Moved water image effects to their own child object (like radiation)