127,271 Commits over 4,109 Days - 1.29cph!
Save entity position relative to parent entity
Fixed invisible locks on server restart
Slight refactor to deferred shadows to allow penumbra toggle
Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017)
Nuked unnecessary files
Penumbra toggle on point and spot shadows
Fixed issue with graphics settings and custom screen space shadows
Bone club vm -fixed popping from throw cancel to idle
Fixed thrown weapons and arrows disappearing on impact when hitting entities
Fixed checksum mismatch always clearing world cache on certain platforms
Removed temporary savegame fix for staging servers
Network++
Added grass material for grass spawns w/ lower shadow intensity
Restored original overgrowth material to 1.0 shadow intensity
Added Shadow Quality slider to Graphics menu
Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw
Fixed penumbra shadows not clearing all overhead when shadow quality below 2
NRE Fix
better exploit attempt logging
Improved navigation/steering WIP
BasePlayer.MaxVelocity takes mount velocity into account
Eye verification distance checks take BasePlayer.MaxVelocity into account
Unified eye verification checks to eliminate duplicate code
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
▌▍▍▉▇▆ ▌▍▍▄,, ▉▌▅▉ ▄█▅▉▋▄▋ ▍▆ ▅▌▉▉.. .█▉▉▉ ! ----> ▇▊▇▄ ▆█▆█▍! ▆▄▍█▆█▍▌
sitting in chair provides 100% comfort
Fixed missing shadows in shadow quality < 2
Fixed penumbra shadows not reset when switching quality
VehicleMovement hits triggers
Better adjustment to ground when on a navmesh link.
Stop freezing when stuck on an invalid navmesh link.
sedan collision model for interior
Added graphics.grassShadows convar, disabled by default
Added Grass Shadows toggle Graphics menu
Fixed render texture size error when loading editor
quicker sitting animations
skin approval
nav_grid and ai_dormant on by default.
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
Toggling grass shadows force-refreshes grass meshes
Work towards mixed navmesh grid cell fidelity.
Dynamic navmesh grid cell fidelity work.
Use checkbox rather than overlapbox when looking for player construction.
Less fidelity for lower priority navmesh grid cells.
Some npc navigation improvements.
Added TerrainCollisionProxy (handles terrain carving for wheel colliders)
More work on NPC navigation.
More robust NPCs with relation to low resolution navigation meshes.
fixed arms clipping on m249 reload at max FOV
Fixed UpdateRotationFromNetwork working with world rotation instead of local rotation
Eliminated GC allocs from SkinnedMultiMesh.UpdateLODGroup
sawnoff shotgun - fixed arm clipping at max FOV, removed wobble at end of anim
Removed BoneFollower (eliminates client side GC + some processing overhead)
tweaked a bunch of 3rd person player animations